Game Based Pedagogy in Physical Education and Sports Designing Rich Learning Environments 1st Edition by Jeroen Koekoek, Ivo Dokman, Wytse Walinga – Ebook PDF Instant Download/DeliveryISBN: 1000655667, 9781000655667
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Product details:
ISBN-10 : 1000655667
ISBN-13 : 9781000655667
Author: Jeroen Koekoek, Ivo Dokman, Wytse Walinga
Using a pedagogical concept similar to game-based approaches such as Teaching Games for Understanding (TGfU) and Game Sense, this book explores the teaching and learning of modified games in physical education and sports. It includes examples of innovative games designed to create a rich learning environment. The book presents a pedagogical model that structures game design to fit the needs of every specific group of students, enabling physical educators and coaches to design their own games and teach within a game-based approach. The book focuses on eight sports – soccer, basketball, handball, rugby, volleyball, badminton, softball and cricket – and for each sport it introduces a series of learning conditions that gradually increase in technical and tactical complexity. These conditions are supported with commonly seen game play scenarios, providing meaningful opportunities for developing awareness of technical and tactical solutions. Game-Based Pedagogy in Physical Education and Sports is a vital read for students of physical education teacher education (PETE), sport coaching, and sports pedagogy. It is also a valuable resource for physical educators and coaches.
Game Based Pedagogy in Physical Education and Sports Designing Rich Learning Environments 1st table of contents:
Part I Introduction to games teaching
1 Meaningful learning experiences in teaching small-sided games
1.1 Game-based approaches
1.2 Pedagogical models steering games teaching
1.2.1 Alternative pedagogical models
1.3 Revitalizing the TGfU approach for the teaching practice
1.3.1 Teaching versus learning for understanding
1.3.2 Pedagogical principles
1.3.3 Small-sided versus official game forms
1.3.4 Design of rich learning environments
1.3.5 Decision making
1.4 Theoretical frameworks underlying a game-based pedagogy
1.4.1 Social constructivism
1.4.2 Ecological dynamics
Nonlinear pedagogy and constraints-led approach
Affordances
1.4.3 Embodied cognition
References
2 Designing rich learning environments
2.1 Game categories and game principles
2.2 Game balance: purposeful creating disorder
2.2.1 State of gameplay: a rich or poor learning environment
2.3 Measuring the state of gameplay
2.4 Gameplay types
2.5 Design principles in game categories
References
3 Game balance analysis
3.1 Four steps model
3.2 Step 1: Creating appropriate basic conditions for learning
3.3 Step 2: Investigating game balance
3.3.1 Game balance analysis in invasion games
3.3.2 Game balance analysis in net and wall games
3.3.3 Game balance analysis in striking and fielding games
3.4 Step 3: Determining the cause in phases of play
3.5 Step 4: Applying interventions through design and (guided) discovery
3.5.1 Designing the learning environment
Zone defense versus man-to-man defense
3.5.2 Applying guided discovery
References
4 Merging digital technology with game pedagogy
4.1 Game balance analysis application
4.1.1 Starting the observation
4.1.2 Displaying the results
4.1.3 Proceeding with the analysis
4.1.4 Determining an appropriate intervention
4.2 Video tagging application
4.2.1 Features in tagging with Video-catch
Starting screen
Creating a button and setting the time of one clip
Recording the game
Saving the session
Choosing clips from the library
Using the player function: slow-motion and drawing tool
Using different angles by adding an iPhone as camera.
4.3 Formative assessment with digital video analysis
References
5 Reading guide for chapters 6–13
5.1 Basic structure description of core games
5.1.1 The game
5.1.2 Conditional level of experience
5.1.3 Composition of teams
5.1.4 Preparation of the lesson
5.2 Scenarios of play, learning opportunities, interventions
5.2.1 Scenarios of play
5.2.2 Learning opportunities
5.2.3 Interventions
Environment and task
Debate of ideas
5.3 Mandate games
5.3.1 Mandate target games
5.3.2 Mandate rally games
Arrows in the diagrams
Reference
Part II Invasion games: Passing to score versus intercepting
6 Soccer
6.1 Small-sided Soccer 3v1 plus 1 goalkeeper
6.2 Small-sided Soccer 4v2 plus 2 goalkeepers
6.3 Mandate soccer games
6.3.1 Target Soccer game 1v1
6.3.2 Dribbling and passing game
6.3.3 Positioning game 3v1 in two squares
7 Handball
7.1 Circle Handball 3v2
7.2 Tchoukball 3v2
7.3 Small-sided Handball 3v3
7.4 Mandate handball games
7.4.1 Teamball 3v2
7.4.2 Jump shot handball 2v2
7.4.3 Handball ‘Get in the Circle’ 4v3
8 Basketball
8.1 Small-sided Basketball 3v2
8.2 Small-sided Basketball 4v3
8.3 Mandate basketball games
8.3.1 Shoot-out
8.3.2 Bounce-passing and chest-passing game
8.3.3 Aiming at the basket (around the world)
9 Rugby
9.1 Small-sided Tag Rugby 3v1
9.1.1 Follow-up small-sided rugby 4v2
9.2 Small-sided Tag Rugby 4v3 (with scoring in the end zone)
9.3 Mandate rugby games
9.3.1 Backward throwing and catching in a row
9.3.2 Running track at speed
Part III Net and wall games: Placing in versus returning
10 Volleyball
10.1 ‘One-touch’ Volleyball 1v1
10.2 ‘One-touch’ Volleyball 2v2
10.2.1 Follow up small-sided Volleyball games from easy to complex
10.3 Small-sided Volleyball with catch rules
10.3.1 Small-sided Catch Volleyball 4v4
10.3.2 In and Out Volleyball
10.3.3 Follow-up games: Smash volleyball
10.4 Mandate volleyball games
10.4.1 Forearm passing
10.4.2 Volleyball tens (overhead passing)
10.4.3 Overhead passing against a wall
11 Badminton
11.1 Small-sided Badminton 1v1
11.2 Mandate badminton games
11.2.1 Serve target game
11.2.2 Smashing a shuttle
11.2.3 Maintaining the rally
Part IV Striking and fielding games: Staying in versus putting out
12 Softball
12.1 Hit-and-run (basic)
12.2 Hit-and-run (advanced)
12.3 Small-sided Softball (three bases)
12.4 Mandate softball games
12.4.1 Batting a ball
12.4.2 Beat the runner
12.4.3 Keeper game (fielding)
13 Cricket
13.1 Hit and tap: Continuous cricket
13.2 Small-sided Cricket
13.3 Mandate cricket games
13.3.1 Zone batting
13.3.2 Do not drop the egg (throwing and catching)
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Tags: Game Based Pedagogy, Physical Education, Sports Designing, Learning Environments, Jeroen Koekoek, Ivo Dokman, Wytse Walinga