Read sample Advances in Computer Games 16th International Conference ACG 2019 Macao, China, August 11–13 2019 Revised Selected Papers Theoretical Computer Science and General Issues 1st Edition by Tristan Cazenave , Jaap van den Herik , Abdallah Saffidine , I-Chen – Ebook PDF Instant Download/Delivery:3030658821, 978-3030658823
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Product details:
ISBN 10: 3030658821
ISBN 13: 978-3030658823
Author: Tristan Cazenave , Jaap van den Herik , Abdallah Saffidine , I-Chen Wu
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
Table of contents:
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A Further Investigation of Neural Network Players for Game 2048
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A Novel Application for Game Tree Search – Exploiting Pruning Mechanisms for Quantified Integer Programs
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Advice are Useful for Game AI: Experiments with Alpha-Beta Search Players in Shogi
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Designing Policy Network with Deep Learning in Turn-Based Strategy Games
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Exploiting Game Decompositions in Monte Carlo Tree Search
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Improving Human Players’ T-Spin Technique in Tetris with Procedural Problem Generation
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Making a Better Game: The History of Cluster
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Net2Net Extension for the AlphaGo Zero Algorithm
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New Hex Patterns for Fill and Prune
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On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm
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Reducing Partner’s Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi
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Solving Cram using Combinatorial Game Theory
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Steps towards Strongly Solving 7×7 Chinese Checkers
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The Ludii General Game System: Interactive Demonstration
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Tags: Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu, Read sample Advances