Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design 2nd Edition by Dmitri Nesteruk – Ebook PDF Instant Download/DeliveryISBN: 1484261804, 9781484261804
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Product details:
ISBN-10 : 1484261804
ISBN-13 : 9781484261804
Author: Dmitri Nesteruk
Implement design patterns in .NET Core 3 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today’s developer toolbox. This new edition introduces topics such as Functional Builder, Asynchronous Factory Method, Generic Value Adapter, and new Composite Proxies, including one that attempts to solve the SoA/AoS problem. Using the C# and F# programming languages, Design Patterns in .NET Core 3 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper)can be used to implement design patterns with ease. What You Will Learn Become familiar with the latest pattern implementations available in C# 8 and F# 5 Know how to better reason about software architecture Understand the process of refactoring code to patterns Refer to researched and proven variations of patterns Study complete, self-contained examples, including many that cover advanced scenarios Use the latest implementations of C# and Visual Studio/Rider/ReSharper Who This Book Is For Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems
Design Patterns in .NET Core 3: Reusable Approaches in C# and F# for Object-Oriented Software Design 2nd Table of contents:
Part I. Introduction
1. The SOLID Design Principles
2. The Functional Perspective
Part II. Creational Patterns
3. Builder
4. Factories
5. Prototype
6. Singleton
Part III. Structural Patterns
7. Adapter
8. Bridge
9. Composite
10. Decorator
11. Façade
12. Flyweight
13. Proxy
Part IV. Behavioral Patterns
14. Chain of Responsibility
15. Command
16. Interpreter
17. Iterator
18. Mediator
19. Memento
20. Null Object
21. Observer
22. State
23. Strategy
24. Template Method
25. Visitor
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Tags: Design Patterns, Reusable Approaches, Object Oriented, Dmitri Nesteruk