Envisioning Holograms: Design Breakthrough Experiences for Mixed Reality 1st Edition by M. Pell – Ebook PDF Instant Download/DeliveryISBN: 1484227497, 9781484227497
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Product details:
ISBN-10 : 1484227497
ISBN-13 : 9781484227497
Author: M. Pell
Explore the approach, techniques, and mindshift needed to design truly breakthrough experiences for the Microsoft HoloLens and Windows Mixed Reality platform. Learn what’s so different about working with holograms, how to think spatially, and where to start designing your own holographic projects. You’ll move rapidly from initial concept to persuasive prototype—all without the need for expensive tools or a designer’s skill set. Designing for mixed reality is a completely new experience for everyone involved, and takes some experimentation to get right. You won’t nail your first mixed reality project by relying upon your previous mobile or web design expertise as a guide. Mixed reality requires a different kind of design thinking for its unique challenges. Breakthrough holographic design starts with envisioning—the act of visualizing what could be. By rapidly depicting a desired experience and trying out its real-world interactions, you can quickly turn your initial vision into a tangible example of innovative design. Envisioning Holograms digs into why holographic computing is the future, takes you through the mixed reality design process, and gets you ready to take advantage of its endless opportunities.
Envisioning Holograms: Design Breakthrough Experiences for Mixed Reality 1st Table of contents:
Part I: A New Frontier
Chapter 1: What’s So Special About Holograms?
Modern Magic
Profound Impact
Emotional Response
Manageable Immersion
Breakthrough Technology
Microsoft HoloLens
Windows Mixed Reality
Magic Leap
Apple ARKit
Key Innovations
Optics
Sensors and cameras
Sound
Input
Limitless Possibilities
Chapter 2: Why is Holographic Design So Challenging?
High Expectations
Paradigm Shift
New Skillset
Spatial Thinking
Natural Input
Device Required
Limited Data
Real People
Envisioning
Chapter 3: How Can Envisioning Help?
Poses Questions
Tests Assertions
Creates Artifacts
Removes Constraints
Quickens Pace
Tells a Story
Chapter 4: When Should I Use Envisioning?
Envisioning Opportunities
1. Early Exploration
2. Vision Setting
3. Challenging Norms
4. Leaping Ahead
Pushing Toward the Impossible
Chapter 5: Where Do We Start?
Mindset
Approach
Language
Skillset
Just Do It
Part II: Envisioning Holograms
Chapter 6: Shifting Your Mindset
Letting Go
Seeing the World
Being the World
Finding Inspiration
INSPIRATION EXERCISE #1 – TRANSITION
INSPIRATION EXERCISE #2 – TRANSFORMATION
INSPIRATION EXERCISE #3 – APPEARING
Adding or Augmenting
Always On
Realistic or Futuristic
Capturing Thoughts
Shifting Your Mindset
Chapter 7: Choosing a Technique
Imagination
Narratives
Photos
Sketching
PowerPoint
Acting
Videos
Prototyping
AR Camera Apps
MR Modelers
VR Sketching
VR Prototyping
Cinematic Tools
Code Prototypes
Prototyping Summary
Coding
Making
Choosing One
Chapter 8: Breakthrough Examples
Visualization
Room-scale Data
BREAKTHROUGHS
Broadcast Media
Breaking the Fifth Wall
BREAKTHROUGHS
Art
Artist-in-Presence
BREAKTHROUGHS
Entertainment
DJ Holo
BREAKTHROUGHS
Emerging Technologies
What’s Your Breakthrough?
Part III: The Envisioning Process
Chapter 9: Flow
Ideate
Frame
Prototype
Test
Refine
Restart
Let’s Go!
Chapter 10: Frame
Overview
Initial Decisions
Idea
Scenario
Technique
Timeframe
Key Aspects
Impact
Outcome
Skillset
Realism
Different Perspectives
The Creators
The Participants
The Onlookers
The Holograms
Transition to Building
Chapter 11: Prototype
Preflight
Focus
Priority
1. Window of Opportunity
Priority = Speed
Speed = Quick Prototypes
Make an Impression
Priority = Quality
Quality = Impressive Prototypes
Technical Proof
Priority = Cost
Cost = Technical Prototypes
Methods
For Designers
For Developers
For Storytellers
Environment
Output
Chapter 12: Test, Refine, Restart
Testing
“Excuse Me…”
Recorded Session
Wide Release
Results
Refinement
Quick Turn Changes
Alternate Methods
Reflection
Press On
Reboot
Abandon
Restart
Chapter 13: Invaluable Tools
Ingenuity
Design Tools
Paint 3D
HoloSketch
Unity
Adobe Audition
Mental Canvas
Photoshop and Illustrator
Development Tools
Visual Studio
Apple Xcode
GitHub
Storytelling Tools
Voice Recorder
Smartphone Video
Autodesk SketchBook
Filmmaker Live
PowerPoint
Future Tools
Part IV: Holographic Designs
Chapter 14: HoloScenes
Filmed on Location
The Technique
Step 1. IDEATE
Photograph empty spaces
Step 2. FRAME
Choose a scenario backdrop
Identify key elements
Step 3. PROTOTYPE
Sketch the hero
Add some people
Swap in holograms
Step 4. TEST
Show it around
Step 5. REFINE
Sharpen the focus
Step 6. RESTART
Try it again
Summary
Chapter 15: Datascrapers
Data-Inspired Holograms
Everyday Data
The Technique
Step 1. IDEATE
Identify data type
Free the data
Step 2. FRAME
Choose data set
Choose a generator app
Step 3. PROTOTYPE
Generate multiple examples
Play out interactions
Package it up
Step 4. TEST
Show it around
Step 5. REFINE
Apply special effects
Step 6. RESTART
Find new data
Summary
Chapter 16: HoloArt Gallery
Backstory
Spellbinding Holograms
The Process
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