Making Isometric Social Real Time Games with HTML5 CSS3 and JavaScript Rendering Simple 3D Worlds with Sprites and Maps 1st Edition by Pagella Mario – Ebook PDF Instant Download/DeliveryISBN: 1449315788, 9781449315788
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Product details:
ISBN-10 : 1449315788
ISBN-13 : 9781449315788
Author: Pagella Mario
Anyone familiar with Zynga’s Farmville understands how fun and addictive real-time social games can be. This hands-on guide shows you how to design and build one of these games from start to finish, with nothing but open source tools. You’ll learn how to render graphics, animate with sprites, add sound, validate scores to prevent cheating, and more, using detailed examples and code samples. By the end of the book, you’ll complete a project called Tourist Resort that combines all of the techniques you’ve learned. You’ll also learn how to integrate your game with Facebook. If you’re familiar with JavaScript, HTML5, and CSS3, you’re ready to get started. Use HTML5’s canvas element to build smooth animations with sprites Create an isometric grid pattern for high-performance graphics Design a GUI that works equally well on mobile devices and PCs Add sound to your game with HTML5’s audio element Implement the game’s path-finding function with WebWorkers Build a client data model on the server with PHP and MySQL Make your game come alive with dynamic CSS3 objects
Making Isometric Social Real Time Games with HTML5 CSS3 and JavaScript Rendering Simple 3D Worlds with Sprites and Maps 1st Table of contents:
Chapter 1. Graphics Foundations: Canvas and Sprites
Working with the canvas Object
Creating Smooth Animations
Working with Sprites
What’s at that Pixel?
Dealing with Transparency
Choosing a Rendering Method for Our Graphics
Chapter 2. Making It Isometric
Chapter 3. Interface Considerations
GUI Design and Interaction in Web Games
Implementing the GUI
Chapter 4. HTML5 Sound and Processing Optimization
Adding Sound with the Audio Element
Managing Computationally Expensive Work with the Web Workers API
Local Storage and Session Storage
Chapter 5. Connecting the Game to People
Cheat Prevention and Server-Side Operations
The Path to the Final Game
Polishing the Game
Adding a Social Networking Layer Using Facebook
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Tags: Making Isometric, Social Real Time, JavaScript Rendering, Pagella Mario