The WoW Diary A Journal of Computer Game Development 1st Edition by John Staats – Ebook PDF Instant Download/DeliveryISBN: 099908240X, 9780999082409
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Product details:
ISBN-10 : 099908240X
ISBN-13 : 9780999082409
Author: John Staats
The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game’s first level designer, John Staats, from notes he took during WoW’s creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard’s formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions.
The WoW Diary A Journal of Computer Game Development 1st Table of contents:
- May 2016: Preface – Why MMOs Are So Difficult to Create
- March 2001: My First Six Months
- Antecedents: Nomad and Warcraft III
- Programming: The First Hurdle
- April 2001: Doubts on Journalism
- May 2001: The Little Engine That Could
- Animation
- June 2001: Milestones Real and Imagined
- E3 2001
- July 2001: Nine Months Down the Tubes
- Lore
- August 2001: The Trials of Self Promotion
- Production
- First Contact: CGW
- Announcement at the ECTS
- September 2001: Belated Progress With Dungeons
- October 2001: Learning from the Good and the Bad
- Art and Zones
- November 2001: Client–Server Headaches
- December 2001: Holiday Quietude
- Gameplay
- January 2002: The Stitches of a Seamless World
- February 2002: We Built This City
- March 2002: Competitive Collaboration
- April 2002: The Occasional Paradox
- May 2002: Opponents in Masquerade
- E3 2002
- June 2002: The Secret Sauce
- July 2002: A Modicum of Luster, A Pivotal Juncture
- August 2002: Ingenuity Cheats and Bugs
- September 2002: Internal Alpha 1.0
- October 2002: Still Unanswered Questions
- Quests
- November 2002: Internal Alpha 2.0
- December 2002: Blizzard Looks to Asia
- January 2003: MMO Miasma
- February 2003: The Rightful Fear of Artificial Intelligence
- March 2003: Internal Alpha 3.0
- The Growing Pains of the Wailing Cavern
- April 2003: A Slightly Higher Profile
- May 2003: The Seat behind the Easy Sell
- E3 2003
- Programmer Isle
- June 2003: A Crunchier Crunch
- Wowedit
- Scripting a Monster
- July 2003: Unexpected Giants
- Character Design
- August 2003: Internal Alpha 4.0
- September 2003: A Sense of Place
- October 2003: Free Pizza and Other Hardships
- Announcing the Korean‑American Beta Test
- Trade Skills: How to Make a Potion
- November 2003: Friends‑and‑Family Alpha
- December 2003: Stepping on Toes
- Dungeons: The Last Hurdle
- January 2004: One Year Left
- February 2004: New Hands at the Helm
- March 2004: Public Beta 1.0
- April 2004: Curious Tidings from Abroad
- May 2004: The Care Bear Game
- E3 2004
- June 2004: Public Beta 2.0
- July 2004: Public Beta 3.0
- August 2004: Public Beta 4.0
- September 2004: Going Gold
- October 2004: World’s End
- November 2004: Open Beta
- Launch Day
- December 2017: Fourteen Years Gone
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Tags: The WoW Diary, Journal, Computer Game, John Staats


