Understanding Digital Culture 2nd Edition by Vincent Miller – Ebook PDF Instant Download/DeliveryISBN: 1526416698, 9781526416698
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Product details:
ISBN-10 : 1526416698
ISBN-13 : 9781526416698
Author: Vincent Miller
This is not simply a book about ‘internet studies’. It is a book that considers many wider forms of digital culture, including mobile technologies, surveillance, algorithms, ambient intelligence, gaming, big data and technological bodies (to name a few) in order to explore how digital technology – in a broad sense – is used within the wider contexts of our everyday lives. “The first edition of Understanding Digital Culture set a new benchmark as the most comprehensive, scholarly and accessible introduction to the area. This latest edition, thoroughly updated and substantially expanded, is even better – a perfectly balanced book that combines theory and empirical analysis to illuminate the cutting-edge of cultural and social change.” – Professor Majid Yar, Lancaster University
Understanding Digital Culture 2nd Table of contents:
1 KEY ELEMENTS OF DIGITAL MEDIA
Technical processes
Digital
Networked
Interactive
Hypertextual/hypermediated
Automated
Databased
Cultural forms
Context (or lack of it)
Variability
Rhizome
Process
Viral
Immersive experiences
Telepresence
Virtuality
Simulation
Case study: What are video games? A conundrum of digital culture
Are video games ‘narratives’?
Are video games ‘games’?
Are video games ‘simulations’?
Conclusion
Further Reading
Notes
2 THE ECONOMIC FOUNDATIONS OF THE INFORMATION AGE
Post-industrialism
Problems with the post-industrial thesis
The information society
Post-Fordism and globalisation
Informationalism and the network society
The structure of networks
The space of flows and timeless time
Network economy and network enterprise
Platform capitalism and the platform economy
Weightless economies, intellectual property and the commodification of knowledge
Weightless money
Weightless services
Weightless products
The advantages and disadvantages of a weightless economy
(Intellectual) property in a weightless economy
Conclusion
Further Reading
3 CONVERGENCE AND THE CONTEMPORARY MEDIA EXPERIENCE
Technological convergence
Regulatory convergence
Media industry convergence
Concerns about media industry convergence
Convergence culture and the contemporary media experience
The creation of cross-media experiences
Participatory media culture
Collective intelligence
Producers, consumers, prosumers and ‘produsage’
Case study: The changing culture industry of digital music
The digitisation of music and its discontents
‘Mash-ups’, memes, participatory media and the crisis of authorship in digital culture
Digital music cultures and music consumption
Conclusion
Further reading
Notes
4 ‘EVERYONE IS WATCHING’: PRIVACY AND SURVEILLANCE IN DIGITAL LIFE
The changing cultural contexts of privacy
Privacy as a legal construction: a contradiction?
Digital surveillance: spaces, traces and tools
Key tools of digital surveillance
State surveillance tools
Commercial and private digital surveillance tools
Mobile phone surveillance
The rise of surveillance: causes and processes
Security imperatives: surveillance and the nation-state
Surveillance, control imperatives and bureaucratic structures
Techno-logic
Commercial imperatives and the political economy of surveillance
Marketing and personal data collection
Databases, data-mining and discourses
The power of profiling
Databases and profiling: pros and cons
Case study: Control societies, ‘dividuals’ and big data
What is ‘big data?’
Pros and cons of big data
Why care about a surveillance society?
Conclusion
Further reading
Notes
5 INFORMATION POLITICS AND THE ONLINE PUBLIC SPHERE
The political context of information politics
New social movements
Populism
Ict-enabled politics
Visibility
Networked citizenship, mobilisation and micro-activism
Networked organisation and ‘smart mobs’
An internet public sphere?
The fragmentation of the public sphere: selective exposure and filterbubbles
The quality of the information environment: bots
The quality of online debate: affective polarisation
The quality of online information: fake news
The private public sphere
Conclusion
Further reading
Note
6 CYBERCRIME, CYBERTERRORISM AND CYBERWARFARE
Cybercrime: a muddy field
Types of cybercrime
Cybercriminals
The impact of cybercrime
The tools and techniques of cybercrime, cyberactivism and cyberwarfare
Cyber politics by another means: cyberwarfare
The many faces of cyberwarfare
Cyberwarfare as one aspect of ‘information warfare’
Cyberwarfare as espionage
Cyberwarfare as economic sabotage
Cyberwarfare as critical infrastructure attack
Adjunct attacks
Conclusion
Further reading
Notes
7 DIGITAL IDENTITY
‘Objects to think with’: early internet studies and poststructuralism
Personal home pages and the ‘re-centring’ of the individual
Personal blogging, individualisation and the reflexive project of the self
Avatar and identity
Social networks, profiles and networked identity
Who needs identity?
Case study: Selfies – more than just the self
Conclusion
Further reading
Notes
8 DIGITAL COMMUNITY? SPACE, NETWORKS AND RELATIONSHIPS
Searching for lost community: urbanisation, space and scales of experience
Globalisation, technology and the rise of individualism
‘Virtual’ communities: over before they began?
The virtues of virtual communities
The vices of virtual community
Network societies, network socialities and networked individualism
The network society revisited
Networked individualism
The truth about networks
Being together online: networks, instrumentalism and intimacy
Trolling and dating: the rise of instrumentalism in online encounters?
Mediated presence and relationship quality
Case study: Language, technology and phatic communion
Conclusion
Further reading
Notes
9 THE BODY AND INFORMATION TECHNOLOGY
The body, technology and society
The posthuman
Cyborgs
Information as data: extropianism and disembodiment
Material as information: technological embodiment and ‘databodies’
Technology, embodiment relations and ‘homo faber’
Embodiment relation and mobile technologies
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