Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple’s SceneKit and SpriteKit 2nd Edition by James Goodwill, Wesley Matlock- Ebook PDF Instant Download/Delivery: 9781484223093, 978-1484223093
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Product details:
ISBN 10: 9781484223093
ISBN 13: 978-1484223093
Author: James Goodwill, Wesley Matlock
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.
In Part 1 of this book, you’ll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you’ll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you’ll learn 3D game development using Apple’s SceneKit framework and the Swift programming language, following the same pattern used for Part 1.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you’ll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.
Table of contents:
1. Introduction to Spritekit
Part Frontmatter
1. Setting Up Your Game Scene and Adding Your First Sprites
2. SpriteKit Scenes and SKNode Positioning
3. Adding Physics and Collision Detection to Your Game
4. Adding Scene Scrolling and Game Control
5. Adding Actions and Animations
6. Adding Particle Effects to Your Game with Emitter Nodes
7. Adding Points and Sound
8. Transitioning Between Scenes
9. SpriteKit Best Practices
2. Introduction to Scenekit
10. Creating Your First SceneKit Project
11. Scenes and Nodes
12. Lighting, Camera, and Material Effects in SceneKit
13. Render Loop, Physics, and Moving Around
14. Collision Detection
15. SceneKit Interaction with SpriteKit
16. SceneKit Editor
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Tags: James Goodwill, Wesley Matlock, Beginning Swift, Games Development, SceneKit, SpriteKit