Virtual Augmented and Mixed Reality 7th International Conference VAMR 2015 Held as Part of HCI International 2015 Los Angeles CA USA August 2 7 2015 Proceedings 1st Edition by Randall Shumaker, Stephanie Lackey – Ebook PDF Instant Download/DeliveryISBN: 3319210674, 9783319210674
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Product details:
ISBN-10 : 3319210674
ISBN-13 : 9783319210674
Author: Randall Shumaker, Stephanie Lackey
This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.
Virtual Augmented and Mixed Reality 7th International Conference VAMR 2015 Held as Part of HCI International 2015 Los Angeles CA USA August 2 7 2015 Proceedings 1st Table of contents:
1. User Experience in Virtual and Augmented Environments
Design of the Augmented Reality Based Training System to Promote Spatial Visualization Ability for Older Adults
The Effectiveness of Virtual Reality for Studying Human Behavior in Fire
Pilot Study for Telepresence with 3D-Model in Mixed Reality
Synthetic Evaluation Method of Electronic Visual Display Terminal Visual Performance Based on the Letter Search Task
Subjective Usability Evaluation Criteria of Augmented Reality Applications
Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience
The Impact of Time Pressure on Spatial Ability in Virtual Reality
Research on the Visual Comfort for Small Spaces in Different Illuminance Environments
Analysis of Sociocultural Constructs Applicable to Blue Force Teams: Increasing Fidelity from Pencil and Paper and Video Tests to Virtual Environments
Influence of Highlighting Words Beneath Icon on Performance of Visual Search in Tablet Computer
Applying Tangible Augmented Reality in Usability Evaluation
2. Developing Virtual and Augmented Environments
Fact and Fiction Merge in Telepresence and Teleoperation
Delta Global Illumination for Mixed Reality
Registration System Errors Perception in Augmented Reality Based on RGB-D Cameras
Local 3D Pose Estimation of Feature Points Based on RGB-D Information for Object Based Augmented Reality
Towards a Structured Selection of Game Engines for Virtual Environments
Evaluation and Fair Comparison of Human Tracking Methods with PTZ Cameras
3. Agents and Robots in Virtual Environments
Experimental Environments for Dismounted Human-Robot Multimodal Communications
Displays for Effective Human-Agent Teaming: The Role of Information Availability and Attention Management
Exploring the Implications of Virtual Human Research for Human-Robot Teams
Animation Guidelines for Believable Embodied Conversational Agent Gestures
A Mark-Up Language and Interpreter for Interactive Scenes for Embodied Conversational Agents
Displays for Effective Human-Agent Teaming: Evaluating Attention Management with Computational Models
Intelligent Agents for Virtual Simulation of Human-Robot Interaction
4. VR for Learning and Training
GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom
Augmented Reality Training of Military Tasks: Reactions from Subject Matter Experts
Training Effectiveness Evaluation: Call for Fire Trainer – Augmented Virtuality (CFFT-AV)
Design and Analysis of the Learning Process Management System
Applying Research in the Cognitive Sciences to the Design and Delivery of Instruction in Virtual Reality Learning Environments
Virtual Approach to Psychomotor Skills Training: Manipulating the Appearance of Avatars to Influence Learning
Squad Overmatch: Using Virtual Technology to Enhance Live Training Environments
Leveraging Stress and Intrinsic Motivation to Assess Scaffolding During Simulation-Based Training
Working the Modes: Understanding the Value of Multiple Modalities of Technologies for Learning and Training Success
Augmenting Reality in Sensor Based Training Games
A Serious-Game Framework to Improve Physician/Nurse Communication
5. VR in Health and Culture
Low Cost Hand-Tracking Devices to Design Customized Medical Devices
Effect of 3D Projection Mapping Art: Digital Surrealism
Human Factors and Interaction Strategies in Three-Dimensional Virtual Environments to Support the Development of Digital Interactive Therapeutic Toy: A Systematic Review
Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation
Digital Archiving of Takigi Noh Based on Reflectance Analysis
Multimodal Digital Taste Experience with D’Licious Vessel
6. Industrial and Military Applications
Assessing Performance Using Kinesic Behavior Cues in a Game-Based Training Environment
The Virtual Dressing Room: A Usability and User Experience Study
Occlusion Management in Augmented Reality Systems for Machine-Tools
Human-Computer Collaboration in Adaptive Supervisory Control and Function Allocation of Autonomous System Teams
ARTiSt — An Augmented Reality Testbed for Intelligent Technical Systems
Evaluation of a Vehicle Exterior’s Sportiness Under Real vs. Virtual Conditions
Theoretical Foundations for Developing Cybersecurity Training
Investigation of Visual Features for Augmented Reality Assembly Assistance
Evaluation of Autonomous Approaches Using Virtual Environments
Appraisal of Augmented Reality Technologies for Supporting Industrial Design Practices
Advancing Interagency Collaboration Through Constructive Simulation: Results from the 2015 Federal Consortium of Virtual Worlds Workshop
Study on the Design Characteristics of Head Mounted Displays (HMD) for Use in Guided Repair and M
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