Mastering UI Development With Unity An In Depth Guide to Developing Engaging User Interfaces with Unity 5 Unity 2017 and Unity 2018 1st Edition by Ashley Godbold – Ebook PDF Instant Download/Delivery: 1787125521, 9781787125520
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Product details:
ISBN 10: 1787125521
ISBN 13: 9781787125520
Author: Ashley Godbold
Mastering UI Development With Unity An In Depth Guide to Developing Engaging User Interfaces with Unity 5 Unity 2017 and Unity 2018 1st Table of contents:
- Mastering UI Development with Unity
- Packt Upsell
- Why subscribe?
- PacktPub.com
- Contributors
- About the author
- About the reviewer
- Packt is searching for authors like you
- Preface
- Who this book is for
- What this book covers
- To get the most out of this book
- Download the example code files
- Download the color images
- Conventions used
- Get in touch
- Reviews
- Designing User Interfaces
- UI and GUI
- Four game interface types
- Layout
- Color schemes
- Interface metaphors
- Resolution and aspect ratio
- Changing the aspect ratio and resolution of the game view
- Building for a single resolution
- Resetting the resolution
- Method 1 – PlayerPrefs.DeleteAll()
- Method 2 – Deleting PlayerPref files
- Building for a single aspect ratio
- Setting the orientation
- Summary
- Canvases, Panels, and Basic Layouts
- UI Canvas
- Rect Transform component
- Canvas component
- Screen Space-Overlay
- Screen Space-Camera
- World Space
- Canvas Scalar component
- Constant Pixel Size
- Scale with Screen Size
- Constant Physical Size
- World
- Graphic Raycaster component
- Canvas Renderer component
- UI Panel
- Rect Transform
- Rect Tool
- Positioning modes
- Rect Transform component
- Rect Transform edit modes
- Anchor and Pivot Point
- Canvas Group component
- Introducing UI Text and Image
- Examples
- Laying out a basic HUD
- Placing a background image (2D game)
- Setting up a basic pop-up menu
- Summary
- Automatic Layouts
- Types of Automatic Layout Groups
- Horizontal Layout Group
- Padding
- Spacing
- Child Alignment
- Control Child Size
- Child Force Expand
- Vertical Layout Group
- Grid Layout Group
- Cell Size
- Start Corner and Start Axis
- Constraint
- Layout Element
- Ignore Layout
- The Width and Height properties
- Min Width and Height
- Preferred Width and Height
- Flexible Width and Height
- Fitters
- Content Size Fitter
- Aspect Ratio Fitter
- Examples
- Laying Out an HUD Selection Menu
- Laying Out a Grid Inventory
- Summary
- The Event System and Programming for UI
- Accessing UI elements in code
- UnityEngine.UI namespace
- UI variable types
- The Event System
- Event System Manager
- First Selected
- Send Navigation Events
- Drag Threshold
- Input Manager
- Input functions for buttons and key presses
- GetButton
- GetAxis
- GetKey
- GetMouseButton()
- Input Modules
- Standalone Input Module
- Hololens Input Module
- Base Input Module/Pointer Input Module
- Event Trigger
- Event Types
- Pointer events
- Drag and Drop events
- Selection events
- Other events
- Adding an action to the event
- Event inputs
- Raycasters
- Graphic Raycaster
- Other Raycasters
- Examples
- Showing and hiding pop-up menus with keypress
- Using KeyCode with the Inventory Panel
- Using Input Manager with the pause panel
- Pausing the game
- Dragging and dropping inventory items
- Summary
- Buttons
- UI Button
- Button component
- Transitions
- None
- Color Tint
- Sprite Swap
- Animation
- Navigation
- Examples
- Navigating through Buttons and using First Selected
- Laying out the Buttons
- Setting the explicit navigation and First Selected
- Loading scenes with Button presses
- Button Animation Transitions
- Mute buttons with image swap
- Summary
- Text, Images, and TextMesh Pro-Text
- UI Text
- Text component
- The Text and Character properties
- Paragraph properties
- The Color and Material properties
- Raycast Target properties
- Markup format
- Font style
- Font color
- Font size
- Importing new fonts
- Font Size
- Rendering Mode
- Character
- Ascent Calculation Mode
- Dynamic font settings
- Importing font styles
- Custom fonts
- UI Image
- Image component
- Image Type
- Simple
- Sliced
- Tiled
- Filled
- UI effect components
- Shadow
- Outline
- Position as UV1
- TextMesh Pro-Text
- Text Input Box
- Font Settings
- Extra Settings
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Tags: Mastering, Development, Depth Guide, Developing Engaging, Interfaces, Ashley Godbold


