This completed downloadable of Social Computing and Social Media Communication and Social Communities 11th International Conference SCSM 2019 Held as Part of the 21st HCI International Conference HCII 2019 Orlando FL USA July 26 31 2019 Proceedings Part II Gabriele Meiselwitz
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Product details:
- ISBN-13: 978-3030219017
- Author:
This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA.
HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process.
The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.
Table of contents:
- Computer Mediated Communication
- Examining Parent Versus Child Reviews of Parental Control Apps on Google Play
- Every Picture Tells a Story – Exploring Personal Branding Communication Activities on Social Media
- Using Social Media to Express Grief While Considering Security Vulnerabilities of Inactive Accounts of the Deceased
- Estimating Interpersonal Reactivity Scores Using Gaze Behavior and Dialogue Act During Turn-Changing
- Human-Computer Interaction (HCI) Between “Virtual Family” Members: A Bulgarian Case
- Gaze from and Toward the Silent Third Participant in a Triadic Conversation
- Healthcare Communities
- What Health Information Are Consumers Seeking? A Comparison Between Two Types of Online Q&A Sites
- Dr. Google, Please Help Me Understand!
- Examining Reply Bias and Effectiveness of Online Community for Suicide Prevention: A Case Study of /r/SuicideWatch
- Healthier Life and More Fun? Users’ Motivations to Apply Activity Tracking Technology and the Impact of Gamification
- The Effects of Online Social Supports on Exercise Behavior
- Social Media in Education
- Study Case of an Adaptive Educational Tool Oriented to University Students for an Object Orientation Course
- Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program
- Quality Assurance in Online Education: A Development Process to Design High-Quality Courses
- Mentoring College Students via Computer-Supported Tools in a Public University in Mexico
- Pistacho: An Interactive System to Support the Development of Phonological Awareness for Blind Children
- EduGit: Toward a Platform for Publishing and Adopting Course Content
- Enhancing Database Courses Through the EDNA Project: A Preliminary Framework for the Extraction of Diverse Datasets and Analysis
- The Gamification Encouraging Access to Information and Academic Interaction
- Digital Marketing and Consumer Experience
- Product Placements by Micro and Macro Influencers on Instagram
- Social Media Conversations: When Consumers Do Not React Positively to Brands’ Kindness to Others
- Evaluating the Mckinsey’s Choices Framework: A Chilean Experiment of Online Customers
- The Post-advertising Condition. A Socio-Semiotic and Semio-Pragmatic Approach to Algorithmic Capitalism
- Do Consumers Dream of Digital Advertising? New Communication Rules in Social Media
- Customer Preference and Latent Needs Analysis Using Data of TV Viewing and Web Browsing
- When Complaining Is the Advertising: Towards a Collective Efficacy Model to Understand Social Network Complaints
- The Cultural Component in Advertising Analysis. A Non-numerical Vision of the Programmatic Advertising
- Reciprocal Customer Transfer Analysis at Golf Course Reservation Service and Golf Goods EC Site
- Analysis of the Characteristics of Customer Defection on a Hair Salon Considering Individual Differences
- Analysis of Characteristics of Golf Course Using User Review at Golf Portal Site
- Blockchain Technologies in E-commerce: Social Shopping and Loyalty Program Applications
- Advertising or not Advertising: Representations and Expressions of Advertising Digital Literacy on Social Media
- Study on the Relationship Between Loyalty Program and Consumer Behavior on EC Site
- Digital Marketing Research – How to Effectively Utilize Online Research Methods
- On-Line Travel Agencies’ Usability: Evaluator eXperience
- Purchase and Its Sign Analysis from Customer Behaviors Using Deep Convolutional Neural Networks
- Analysis of the Characteristic Behavior of Loyal Customers on a Golf EC Site
- Extraction of Product Features from Customer’s Perspective Using User Review at the Golf EC Site
- Searching for Community and Safety: Evaluating Common Information Shared in Online Ex-Vaxxer Communities
- Algorithms and Advertising in Consumption Mediations: A Semio
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