HCI International 2020 Posters 22nd International Conference HCII 2020 Copenhagen Denmark July 19 24 2020 Proceedings Part I 1st edition by Constantine Stephanidis, Margherita Antona – Ebook PDF Instant Download/Delivery: 3030507268, 9783030507268
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ISBN 10: 3030507268
ISBN 13: 9783030507268
Author: Constantine Stephanidis, Margherita Antona
HCI International 2020 Posters 22nd International Conference HCII 2020 Copenhagen Denmark July 19 24 2020 Proceedings Part I 1st Table of contents:
- Design and Evaluation Methods and Tools
- All You Need is Web: Visual Interaction with No Graphic Background
- Research in User-Centered Design 2009 to 2018: A Systematic Keyword Network Analysis
- Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm
- Wherein is the Necessity and Importance of Changing Human-Computer Interaction Well-Known Design Methods?
- Towards Interaction Design for Mobile Devices in Collocated Mixed-Focus Collaboration
- Developing a Presentation Mode for Socio-technical Process Walkthroughs
- A Design Kit for Mobile Device-Based Interaction Techniques
- Conceptual Structure of the Virtual Environment as a Factor of Human-Computer Interaction
- Assessing User Behavior by Mouse Movements
- The Utility of Digitally Supported Manual Interactive Mockups
- How Can We “Visualize” the World? Essential Foundations of Information Design for Best Practices
- Micro-innovative Design of Internet Products from the Perspective of User Stickiness—Illustrated by the Case of 360 Applets
- Bringing Socio-Technical Design Back to Its Roots: Improving Digitization in the Manufacturing Industry
- Sustainable Interactive Design of Cross-cultural Online Maker Space
- User Characteristics, Requirements and Preferences
- Investigating Perceived Task Urgency as Justification for Dominant Robot Behaviour
- A Practical Framework for Enhancing the Effectiveness of Gamification Taking into Account Personality Types in HEIs
- Peer-to-Peer Traded Energy: Prosumer and Consumer Focus Groups about a Self-consumption Community Scenario
- Do User Requirements of mHealth Devices Have Differences for Gender and Age?
- MEMO: Designing for the Bereaved
- User Experience Principles for Systems with Artificial Intelligence
- Detecting Themes Related to Public Concerns and Consumer Issues Regarding Personal Mobility
- Preference Similarity Analysis of User Preference Rules Using a Character Coordination System
- Looking into the Personality Traits to Enhance Empathy Ability: A Review of Literature
- Estimation of Degree of Interest in Comics Using a Stabilometer and an Acceleration Sensor
- A Recommender System that Considers Contradictory Impression in Fashion
- Who Would Let a Robot Take Care of Them? – Gender and Age Differences
- Multimodal and Natural Interaction
- Recognition and Localisation of Pointing Gestures Using a RGB-D Camera
- Haptic Pattern Exploration in an Arm-Mounted Solenoid Array
- Enhancing Bodily Engagements with Manipulatives for Tangible Programming
- Online Classification of Motor Imagery Using EEG and fNIRS: A Hybrid Approach with Real Time Human-Computer Interaction
- Haptic Feedback in Everyday Conversation Situations
- Active Stylus Input Latency Compensation on Touch Screen Mobile Devices
- Machine Translation from Japanese to Robot Language for Human-Friendly Communication
- The Effect of Visual and Vibro-Tactile Feedback During Floor Cleaning Task on Motion and Task Performance
- Analysis of Conducting Waves Using Multi-channel Surface EMG Based on Difference in the Electrode Shape
- In-Air Gesture Interaction Using Ultra Wide Camera
- Review on Methods in Touch Tracking for Tabletop Projections
- A Proposal of Eye Glance Input Interface Using Smartphone Built-in Camera
- Proposal of Character Input Method for Smartphone Using Hand Movement
- Designing an Interactive Eco-Feedback Environment
- Recognizing Human Psychological States
- Accelerometer-Based Evaluation of the Human Psychological State While Viewing Content on Smartphones
- System of Emotion Estimation Support by Shape Identification of Facial Areas for the Elderly
- Speech Emotion Recognition from Social Media Voice Messages Recorded in the Wild
- Estimating Immersed User States from Eye Movements: A Survey
- Classification of Emotions Indicated by Walking Using Motion Capture
- Comparison of Stress Reduction Effects Among Heartbeat Feedback Modalities
- Physiological Responses Induced by Mental Workload Simulating Daily Work
- A Proposal for a Correction Method to Obtain Photoplethysmographic Amplitude from a Smartwatch
- Investigation of Psychological Evaluation and Estimation Method Using Skin Temperature of Lower Half of Face
- Tracking and Evaluation of Human State Detections in Adaptive Autonomous Vehicles
- Proof of Concept for an Indicator of Learner Anxiety via Wearable Fitness Trackers
- Assessment of Mental Fatigue on Physiological Signals
- User Experience Studies
- Using Sugiyama-Styled Graphs to Directly Manipulate Role-Based Access Control Configurations
- Google Indoor Maps or Google Indoor No Maps? Usability Study of an Adapted Mobile Indoor Wayfinding Aid
- An Interactive Coffee Table: Exploring Ludic Engagement During Lunch Breaks
- How Consumers Utilize Healthcare Apps? – Focusing on Samsung Health
- Perceived Usability Evaluation of 360° Immersive Video Service: Empirical Evaluation of the System Usability Scale
- Consumer Experiences of the World’s First 5G Network in South Korea
- Survey on Dining Experiences of Overseas Travelers
- Mental Effort and Usability of Assistance Systems in Manual Assembly – A Comparison of Pick-to-Light and AR Contours Through VR Simulation
- Exploring the Value of Shared Experience in Augmented Reality Games
- Evaluating Character Embodiment and Trust Towards AI Based on a Sleep Companion
- Usability Study of a Pre-anesthesia Evaluation App in an University Hospital: Before the Revision of User Interface
- Moral Robots? How Uncertainty and Presence Affect Humans’ Moral Decision Making
- Maritime Navigation: Characterizing Collaboration in a High-Speed Craft Navigation Activity
- When Imprecision Improves Advice: Disclosing Algorithmic Error Probability to Increase Advice Taking from Algorithms
- An Interactive Game for Changing Youth Behavior Regarding E-cigarettes
- Human Perception and Cognition
- Research on the Monitoring of Human Auditory and Visual Stimulation Based on Brain Wave Visualization System
- Comparison of the Remembering Ability by the Difference Between Handwriting and Typeface
- Defect Annotation on Objects Using a Laser Remote Conrol
- The Impact of Viewing and Listening to Fantastic Events on Children’s Inhibitory Control
- EEG-Based Methods to Characterize Memorised Visual Space
- Evaluation of Incongruent Feeling During Mouse Operation Using Eye Gaze and EEG
- Research on Visual Search Performance of Security Inspection Operations Based on Eye Movement Data
- Processing of Sensory Information is Affected by BCI Feedback Being Perceived
- BCI-Controlled Motor Imagery Training Can Improve Performance in e-Sports
- Effect of Dialogs’ Arrangement on Accuracy and Workload for Confirming Input Data
- Simulation of Pseudo Inner Reading Voices and Evaluation of Effect on Human Processing
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Tags: HCI International, International Conference, Copenhagen Denmark, Constantine Stephanidis, Margherita Antona


