Learning Java With Games 1st Edition by Chong Wei Xu – Ebook PDF Instant Download/Delivery: 3319728857, 9783319728858
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Product details:
ISBN 10: 3319728857
ISBN 13: 9783319728858
Author: Chong Wei Xu
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
Table of contents:
Part I. Foundation with Games In-Text: Chaps. 1–4
1. Java Programming and Game Development: A Project HelloWorld
2. Basics of Java Programming: A Project PrintXmasCard
3. OO Programming Principle: A Game In-Text GuessInt
4. UML and Its Usage: A Game WheelFortune In-Text
Part II. Games Based on Event-Driven: Chaps. 5–10
5. GUI Programming with Graphical Drawing: A Project PaintXmasCard
6. Java Software Components and Event Handling: Projects CalculatorApp and ImageSlider
7. Event-Driven: Adding a GUI for the Game Anagram In-Text
8. Event-Driven with an Update-Repaint Chain: A Game Blackjack
9. Key Control: A Game Sudoku
10. Mouse Control: A Card Game Agnes
Part III. Games Based on Animation: Chaps. 11–21
11. Animation Programming: A Digital Clock and an Analog Clock
12. Merging Visualization, Event Driven, and Animation: A Game WheelVideo
13. Animated Sprites and Collisions: A Game Pong
14. Multiple Screens: An Extension of the Game Pong
15. A Three-Layer Software Structure for Games: A Game PongStruTwo
16. Usage of the Three-Layer Structure for Games: A Project SymBall and a Project Tornado
17. Image Sprite and UML State Machine: A Game Breakout
18. Sound Effect and Composite Class: Enriching the Game Breakout
19. Changing the Structure of Sprites Dynamically: A Game Worm
20. Chess-Like Games: A Game Othello
21. An Introduction of Artificial Intelligence: Extensions of the Game Othello
Part IV. Serious Games: Chaps. 22–24
22. Visualizing Sorting Array Algorithms
23. Animating Conversions Between Binary and Decimal
24. Animating Binary Arithmetic Computations
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Tags: Chong Wei Xu, Learning, Java, Games