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Product details:
- ISBN 10: 3030584682
- ISBN 13: 9783030584689
- Author: Lucio Tommaso De Paolis
The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.
Table of contents:
- Technologies to Support Tourism Innovation and Cultural Heritage: Development of an Immersive Virtual Reality Application
- An Augmented Reality Tour Creator for Museums with Dynamic Asset Collections
- Interactive Archaeological Storytelling: Using Immersive Technologies to Visit the Ancient Site of Roca Vecchia (Lecce, ITA)
- Promoting Awareness on Sustainable Behavior Through an AR-Based Art Gallery
- Voice Interaction with Artworks via Indoor Localization: A Vocal Museum
- Walk Through a Virtual Museum with Binocular Stereo Effect and Spherical Panorama Views Based on Image Rendering Carried by Tracked Robot
- The Past Has Ears (PHE): XR Explorations of Acoustic Spaces as Cultural Heritage
- Applications in Medicine
- Virtual Reality to Stimulate Cognitive Behavior of Alzheimer’s and Dementia Patients
- Dynamic Cutting of a Meshless Model for Interactive Surgery Simulation
- Virtually Alone
- XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency
- Vestibular Damage Assessment and Therapy Using Virtual Reality
- The Feasibility of Augmented Reality as a Support Tool for Motor Rehabilitation
- Parametric Design for Online User Customization of 3D Printed Assistive Technology for Rheumatic Diseases
- Applications in Education
- Augmented Reality to Increase Interaction and Participation: A Case Study of Undergraduate Students in Mathematics Class
- A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework
- A Framework for Educational and Training Immersive Virtual Reality Experiences
- Applications in Industry
- Augmented Reality Smart Glasses in the Workplace: Safety and Security in the Fourth Industrial Revolution Era
- Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications
- Industrial Training Platform Using Augmented Reality for Instrumentation Commissioning
- AugmenTech: The Usability Evaluation of an AR System for Maintenance in Industry
- WAAT: A Workstation AR Authoring Tool for Industry 4.0
- Cinematic Space in Virtual Production
- Augmented Reality Application in Manufacturing Industry: Maintenance and Non-destructive Testing (NDT) Use Cases
- Industrial Control Robot Based on Augmented Reality and IoT Protocol
- Generating Synthetic Point Clouds of Sewer Networks: An Initial Investigation
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