This completed downloadable of C# Game Programming Cookbook for Unity 3D 2nd Edition Jeff W. Murray
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Product details:
- ISBN 10: 1000359727
- ISBN 13: 9781000359725
- Author: Jeff W. Murray
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. Improve your game’s sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game.
Table of contents:
Chapter 1: Making Games in a Modular Way
Chapter 2: Making a 2D Infinite Runner Game
Chapter 3: Building the Core Game Framework
Chapter 4: Player Structure
Chapter 5: Recipes Common Components
Chapter 6: Player Movement Controllers
Chapter 7: Weapon Systems
Chapter 8: Waypoints Manager
Chapter 9: Recipe Sound and Audio
Chapter 10: AI Manager
Chapter 11: Menus and User Interface
Chapter 12: Saving and Loading Profiles
Chapter 14: Racing Game
Chapter 15: Blaster Game Example
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