Calm Technology Principles and Patterns for Non Intrusive Design 1st Edition by Amber Case – Ebook PDF Instant Download/DeliveryISBN: 1491925836, 9781491925836
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Product details:
ISBN-10 : 1491925836
ISBN-13 : 9781491925836
Author: Amber Case
How can you design technology that becomes a part of a user’s life and not a distraction from it? This practical book explores the concept of calm technology, a method for smoothly capturing a user’s attention only when necessary, while calmly remaining in the background most of the time. You’ll learn how to design products that work well, launch well, are easy to support, easy to use, and remain unobtrusive. Author Amber Case presents ideas first introduced by researchers at Xerox PARC in 1995, and explains how they apply to our current technology landscape, especially the Internet of Things. This book is ideal for UX and product designers, managers, creative directors, and developers. You’ll learn: The importance and challenge of designing technology that respects our attention Principles of calm design—peripheral attention, context, and ambient awareness Calm communication patterns—improving attention through a variety of senses Exercises for improving existing products through calm technology Principles and patterns of calm technology for companies and teams The origins of calm technology at Xerox PARC
Calm Technology Principles and Patterns for Non Intrusive Design 1st table of contents:
1. Designing for the Next 50 Billion Devices
Four Waves of Computing
The World Is Not a Desktop
The Growing Ephemerality of Hardware
The Social Network of 50 Billion Things
The Next 50 Billion Devices
Limit Bandwidth Usage
Dedicate Separate Channels for Different Kinds of Technology
Use Lower-Level Languages for Mission-Critical SystemS
Create More Local Networks
Distributed and Individual Computing
Interoperability
Human Backup
The Future of Technology
Conclusions
2. Principles of Calm Technology
The Limited Bandwidth of Our Attention
Principles of Calm Technology
I. Technology Should Require the Smallest Possible Amount of Attention
II. Technology Should Inform and Create Calm
III. Technology Should Make Use of the Periphery
Attention models
Attention graphs
IV. Technology Should Amplify the Best of Technology and the Best of Humanity
V. Technology Can Communicate, But Doesn’t Need to Speak
VI. Technology Should Work Even When It Fails
VII. The Right Amount of Technology Is the Minimum Needed to Solve the Problem
VIII. Technology Should Respect Social Norms
Conclusions
3. Calm Communication Patterns
Status Indicators
Visual Status Indicators
Status Tones
Haptic Alerts
Status Shouts
Ambient Awareness
Contextual Notifications
Persuasive Technology
Conclusions
4. Exercises in Calm Technology
A Calm Interaction Evaluation Tool
Exercises
Exercise 1: A Calmer Alarm Clock
Part A
Key considerations
Part B
Exercise 2: A Clock That Starts the Day
Part A
Part B
Exercise 3: A Year-Long Battery
Part A
Part B
Exercise 4: A Calmer Kitchen
Exercise 5: A Fridge for Healthier Eating
Exercise 6: Using Ambient Awareness
Exercise 7: Bringing Haptics into Play
Conclusions
5. Calm Technology in Your Organization
Building Teams for Calm Technology
The Rule of Five
Test Your Team
Hire Differently from You
Find Political Buffers
Design for Privacy
The User Experience of Privacy
Get a Privacy Policy
Anticipate and Expect Security Breaches
Selling Calm Technology to Managers
Objection 1: More Features Are Better
Solution
Objection 2: All of the Legacy Features Must Stay
Solution
Objection 3: What About All the Other Stakeholders?
Solution
Objection 4: There’s No Time for User Testing
Solution
Objection 5: The Product Must Stay Secret Until Launch
Solution
Entering a Product into Human Society: A Calm Product Launch
Refine
Competition
Do the Research!
Allow Time for Real-World Testing
Don’t Redesign the Entire Thing at Once
Design for Human–Human Interaction
Design for Optimum Battery Life
Conclusions
6. The History and Future of Calm Technology
Videoconferencing Before Skype
The Beginnings of Calm Technology
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Tags: Calm Technology, Principles, Patterns, Intrusive Design, Amber Case