Design Thinking Research Making Design Thinking Foundational 1st Edition by Hasso Plattner, Christoph Meinel, Larry Leifer – Ebook PDF Instant Download/Delivery: 3319196405, 978-3319196404
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Product details:
ISBN 10: 3319196405
ISBN 13: 978-3319196404
Author: Hasso Plattner, Christoph Meinel, Larry Leifer
Design Thinking Research Making Design Thinking Foundational 1st Table of contents:
Introduction: The HPI-Stanford Design Thinking Research Program
1. Program Vision and Priorities
2. Road Map Through This Book
- 2.1 Part I: Tools and Techniques for Improved Team Interaction
- 2.2 Part II: Creativity and Creative Confidence
- 2.3 Part III: Measuring Design Thinking
- 2.4 Part IV: Documentation and Information Transfer in Design Thinking Processes
3. Summary
Part I: Tools and Techniques for Improved Team Interaction
Globalized Design Thinking: Bridging the Gap Between Analog and Digital for Browser-Based Remote Collaboration
- 1. Introduction
- 2. Overview of the Tele-Board System
- 3. Broaden System’s Availability: Transferring Tele-Board to the Browser
- 3.1 Web Browser Implementation Background
- 3.2 Tele-Board in the Web Browser
- 4. Easing System’s Application: Bridging the Gap Between Analog and Digital Worlds Through Whiteboard
- 4.1 Process and System Landscape Overview
- 4.2 Real Life Application Walkthrough
- 5. Conclusion
- References
Diagnostics for Design Thinking Teams
- 1. Introduction
- 2. Research Questions
- 3. Method
- 4. Interaction Dynamics Notation: An Overview
- 5. Development of the IDN Tool
- 5.1 Functional Requirements
- 5.2 User Interface Requirements
- 6. IDN Tool Specifications
- 6.1 Functional Specifications
- 6.2 User Interface Specifications
- 7. Analyzing Design Team Interactions with IDN Tool
- 7.1 Concept Generation Study
- 7.2 Expert Assessment
- 8. Detecting Interaction Patterns Correlated with Design Outcomes
- 9. Limitations
- 10. Discussion
- 11. Conclusion
- References
Design Thinking Health: Telepresence for Remote Teams with Mobile Augmented Reality
- 1. Introduction
- 1.1 Remote Patient Monitoring
- 1.2 Automating Knowledge-Based Procedures
- 1.3 Facilitating the Delivery of an Intervention
- 2. Clinical Needs Finding
- 3. The Need for an AR System in Wound Care
- 3.1 A Head-Mounted Display for Hospital-Acquired Pressure Ulcers
- 3.2 Existing Mobile Devices for Wound Photography
- 4. The Need for Improved AR Systems in Surgery
- 5. Current System Development
- 5.1 Google Glass Sensors
- 6. Conclusion
- References
Talkabout: Making Distance Matter with Small Groups in Massive Classes
- 1. Introduction
- 2. Related Work
- 3. Coordinating Global Small-Group Discussion
- 4. Assignment by Arrival Yields Diverse Groups
- 5. Structuring Talkabout Discussions
- 5.1 Create Opportunities for Self-Reference
- 5.2 Highlight Viewpoint Differences Using Boundary Objects
- 5.3 Leverage Students as Elaborators and Mediators
- 6. The Anatomy of a Talkabout Discussion
- 6.1 Discussions Follow a Distinct Conversational Pattern
- 6.2 Speakers and Spectators
- 7. Study 1: Do Discussions Improve Performance?
- 7.1 Method: Wait-List Control
- 7.2 Hypotheses and Measures
- 7.3 Participants
- 7.4 Results: Discussion Increases Class Participation, Marginally Improves Grades
- 8. Study 2: Does Diversity Improve Discussion Benefits?
- 8.1 Participants and Setup
- 8.2 Measures
- 8.3 Hypothesis
- 8.4 Manipulation Check
- 8.5 Results: Students in Diverse Groups Perform Better
- 9. Study 3: Large-Scale Field Experiment
- 9.1 Participants
- 9.2 Method
- 9.3 Hypotheses and Measures
- 9.3.1 Analysis Procedure
- 9.4 Results
- 9.4.1 High-Diversity Discussions Improve Scores
- 9.4.2 Benefits of Diverse Discussions Last Roughly 2 Weeks
- 9.4.3 Geographic Diversity Leads to New Perspectives
- 9.4.4 Gender Representation Does Not Influence Scores
- 9.4.5 Other Non-significant Factors
- 9.4.6 Other Measures of Geographic Diversity
- 10. Discussion
- 10.1 Comparing In-Person and Online Discussions
- 10.2 The Design Space of Online Peer Conversations
- 10.2.1 Always-Available Discussions Lack Critical Mass
- 10.2.2 Students Prefer to Negotiate Roles Informally
- 10.2.3 Rigidly Enforced Scripts Lower Satisfaction
- 10.2.4 Same-Partner Discussions Have Inadequate Participation
- 11. Conclusion
- References
Improving Design Thinking Through Collaborative Improvisation
- 1. Introduction
- 2. Approach and Background
- 3. Case Studies in Design
- 3.1 Mechanical Ottoman
- 3.1.1 Introduction
- 3.1.2 Prototype Systems
- 3.1.3 Designed Behaviors
- 3.1.4 Improvisation Sessions
- 3.1.4.1 Phase 1: Developing Behaviors
- 3.1.4.2 Phase 2: Exploring and Interpreting
- 3.1.4.3 Approaching
- 3.1.4.4 Taking Leave
- 3.2 Emotive Drawers
- 3.2.1 Introduction
- 3.2.2 Prototype Systems
- 3.2.3 Designed Behaviors
- 3.2.4 Improvisation Sessions
- 3.2.4.1 Proactive Action
- 3.2.4.2 Expressive Movement
- 3.3 Roving Trash Barrel
- 3.3.1 Introduction
- 3.3.2 Prototype Systems
- 3.3.3 Designed Behaviors
- 3.3.4 Improvisation Sessions
- 3.3.4.1 Interrupting Activity
- 3.3.4.2 Overt Non-interaction
- 3.3.4.3 Ascribing Desires
- 3.3.4.4 Empathy and Altruism
- 3.1 Mechanical Ottoman
- 4. Next Steps
- References
Part II: Creativity and Creative Confidence
Designing a Creativity Assessment Tool for the Twenty-First Century: Preliminary Results and Insight
- 1. Introduction
- 2. Assessing Creative Capacity
- 2.1 Creativity in the Twenty-First Century Defined
- 2.2 Convergent Thinking Tests
- 2.3 Divergent Thinking Tests
- 2.4 Artistic Assessments
- 2.5 Self-Assessments
- 3. Designing a Design Thinking Based Creativity Assessment
- 3.1 Case-Based Assessment
- 3.2 DTCT Components
- 4. Administration and Data Collection
- 4.1 Assessment Timing
- 4.2 Assessment Conditions
- 5. Data Analysis
- 5.1 Convergent Validity
- 5.2 Test-Retest Reliability
- 5.3 Discriminative Validity Analysis
- 6. Establish a Scoring Guide and Norms
- 7. Looking Ahead
- 7.1 Wider DTCT Administration and Further Refinement
- References
Innovation in Creative Environments: Understanding and Measuring the Influence of Spatial Effects on Creativity
- 1. Creative Environments as Enabler of Innovation Processes
- 2. Understanding the Influence of Creative Environments: Cultural Probes as Research Method
- 3. Designing a Cultural Probes-Set
- 4. Measuring the Perception of Spatial Effects
- 4.1 Space as a Medium and Mediator of Innovation Team Performance and Team Wellbeing
- 4.2 Different Working Modes of Innovation Teams Transported Through Spatial Environments
- 4.3 Designing Ideal Creative Environments for Individuals and Teams
- 5. Discussion of Findings and Further Research Questions
- References
Building Blocks of the Maker Movement: Modularity Enhances Creative Confidence During Prototyping
- 1. Introduction: Modules for Makers
- 1.1 Modularity and the Black Box
- 2. Background
- 2.1 The Modularity Tradeoff: An LED Example
- 2.2 Prototyping Metrics
- 2.2.1 Bandura´s Self-efficacy and the Confidence to Create
- 2.2.2 Cognitive Flow and Modularity
- 3. Related Work
- 3.1 Conformity in Creative Generation Design Tasks
- 3.2 Timing Effects on Creative Output: A Crowd-Sourced Design Task
- 4. Methods
- 4.1 Participants and Groups
- 4.2 Procedure
- 5. Results
- 6. Discussion
- 6.1 Translating to Physical Toolkits
- 7. Conclusion
- References
Part III: Measuring Design Thinking
Measuring the Impact of Design Thinking
- 1. Introduction
- 2. Survey and Interview Sample
- 3. Insights
- 3.1 Insight #1: Mind the Definition
- 3.2 Insight #2: Impact? Yes! Measure It? No
- 3.3 Insight #3: Not All Consider Their Measurements to Be Valid
- 3.4 Insight #4: Design Thinking Is Measured in Manifold Ways
- 3.5 Insight #5: The Impact of Design Thinking as a Butterfly Effect
- 3.6 Insight #6: Story-Based Approaches: A Silver Lining
- 4. Conclusion
- 5. Limitations of the Study and Future Research
- References
Developing Design Thinking Metrics as a Driver of Creative Innovation
- 1. Introduction
- 2. Study 1: Creative Agency
- 2.1 Background
- 2.2 Materials
- 2.3 Procedure
- 2.4 Discussion
- 3. Study 2: Design Thinking Measures in Organizations
- 3.1 Background
- 3.2 Procedure
- 3.3 Results
- 3.3.1 Empathy Measures
- 3.3.2 Reframing
- 3.3.3 Iteration
- 3.3.4 Team Collaboration
- 3.4 Discussion
- References
Part IV: Documentation and Information Transfer in Design Thinking Processes
Experience and Knowledge Transfer Through Special Topic Coaching Sessions
- 1. Introduction
- 2. Related Work
- 3. The Concept of Special Topic Coaches
- 4. Coaching Seminar for ME310
- 5. Evaluation
- 5.1 Self-Evaluation of the Coaches
- 5.1.1 General Impressions
- 5.1.2 Tools
- 5.1.3 Theory vs. Practice
- 5.1.4 Summary
- 5.2 Evaluation of Coaches by Student Teams
- 5.2.1 General Impressions
- 5.2.2 Tools
- 5.2.3 Theory vs. Practice
- 5.2.4 Summary
- 5.3 Coach and Student Ratings
- 5.3.1 General Ratings
- 5.3.2 Rating of Theory and Practice
- 5.3.3 Rating of Suitability to Process
- 5.4 Evaluation of Coaches by the Advisors
- 5.1 Self-Evaluation of the Coaches
- 6. Outlook and Summary
- References
Smart Documentation with Tele-Board MED
- 1. Design Thinkers and Behaviour Psychotherapists: A Promising Collaboration
- 1.1 Documentation Needs and Solutions in Design Thinking
- 1.2 Documentation Needs and Solutions in Behaviour Psychotherapy
- 1.3 Suggesting a Design Thinking Based Documentation Solution for Behaviour Psychotherapy
- 2. Designing a New Documentation Tool: The Automatic Tele-Board MED Session Protocol
- 2.1 Exploring the Status Quo of Protocols in Behaviour Psychotherapy
- 2.2 Devising and Refining a New Documentation Concept: The Short Visual Protocol
- 2.3 Realizing an Automatic Protocol Function
- 2.4 Building on a “Sandwich Metaphor”: Suggestions for Using the Automatic Protocol
- 2.5 Testing the Automatic Tele-Board MED Protocol Function
- 3. Tele-Board MED Supports Documentation in Diverse Behaviour Psychotherapeutic Settings
- 3.1 Collecting Information for Case Reports
- 3.2 Using Analysis Schemes
- 3.3 Supporting Exercises
- 3.4 Supporting Psycho-Education
- 3.5 Sessions with a Lot of Interaction Apart from Tele-Board MED
- 4. Contributions to Design Thinking Documentation
- References
Preserving Access to Previous System States in the Lively Kernel
- 1. Introduction
- 2. Background
- 2.1 Prototype-Based Programming
- 2.2 The Lively Kernel
- 2.2.1 Programming with Prototypes and Classes
- 2.2.2 Direct Manipulation of Morphs
- 2.2.3 Saving Morphs to the Shared Parts Bin Repository
- 3. CoExist
- 4. Motivation
- 4.1 Part Development by Example
- 4.2 Recovery Needs When Developing Parts
- 5. Object Versioning
- 5.1 Version-Aware References
- 5.1.1 Versions of Objects
- 5.1.2 Version-Aware References
- 5.1.3 Versions of the System
- 5.1 Version-Aware References
- 6. Discussion
- 6.1 Using Proxies as Version-Aware References
- 7. Summary
- References
Connecting Designing and Engineering Activities III
- 1. Introduction
- 2. Recovery Approach
- 3. Design Thinking Documentation Recovery
- 3.1 Design Thinking Ontology
- 3.2 Recovery Model
- 3.3 Recovery Modules
- 4. Evaluation
- 4.1 Qualitative Evaluation
- 4.2 Quantitative Evaluation
- 4.3 Threats to Validity
- 5. Related Work
- 6. Conclusion and Future Work
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