Design User Experience and Usability Practice and Case Studies 8th International Conference DUXU 2019 Held as Part of the 21st HCI International Conference HCII 2019 Orlando FL USA July 26 31 2019 Proceedings Part IV 1st edition by Aaron Marcus, Wentao Wang – Ebook PDF Instant Download/Delivery: 9783030235352, 3030235351
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• ISBN 10:3030235351
• ISBN 13:9783030235352
• Author:Aaron Marcus, Wentao Wang
Design, User Experience, and Usability. Practice and Case Studies
8th International Conference, DUXU 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part IV
The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXUpractice; DUXU case studies.
Design User Experience and Usability Practice and Case Studies 8th International Conference DUXU 2019 Held as Part of the 21st HCI International Conference HCII 2019 Orlando FL USA July 26 31 2019 Proceedings Part IV 1st Table of contents:
User Experience Evaluation Methods and Tools
Development and Validation of Usability Heuristics for Evaluation of Interfaces in ATMs
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphones
The Potential of User Experience (UX) as an Approach of Evaluation in Tangible User Interfaces (TUI)
Which Instrument Should I Use? Supporting Decision-Making About the Evaluation of User Experience
Game for PLAYability Heuristic Evaluation (G4H-PLAY): Adapting G4H Gamification to Allow the Use of Playability Heuristics
Proposal of Usability Metrics to Evaluate E-commerce Websites
Usability Test Based on Co-creation in Service Design
Exploiting the meCUE Questionnaire to Enhance an Existing UX Evaluation Method Based on Mental Models
A User Study to Examine the Different Approaches in the Computer-Aided Design Process
Developing Usability Heuristics for Recommendation Systems Within the Mobile Context
The Advent of Speech Based NLP QA Systems: A Refined Usability Testing Model
Research on User Experience Evaluation Model of Smart Jewelry Based on Kansei Engineering
A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Primary School Students
Using Mobile Eye Tracking to Evaluate the Satisfaction with Service Office
Information and Experience Visualization: An Analysis Approach and Decision-Making Tool for the Usability Research
Development of a Heuristic Evaluation Tool for Voice User Interfaces
Web Accessibility Evaluation Methods: A Systematic Review
Seeing Potential Is More Important Than Usability: Revisiting Technology Acceptance
DUXU Practice
A Solution Development Model for Industry Based on Design Thinking
Overcoming Organizational Barriers to the Integration of UX Methods in Software Development: A Case Study
Analysis the Impacting of “User Experience” for Chinese Mobile Phone’s Brands Market Changing
Making Meaning: How Experience Design Supports Data Commercialization
New Intelligent Information Technology-Assisted Design Innovation Entrepreneurship Course Potential for User Experience Economy in China
Research on Automatic Fault Diagnosis Technology of IT Equipment Based on Big Data
The Purpose Quadrant: A Collaborative Workshop Method to Brand UX Teams and Raise Their Reputation in Organizations
Measuring UX Capability and Maturity in Organizations
A Value-Centered Approach for Unique and Novel Software Applications
The Construction and Practice of Risk Control Model in User Research
DUXU Case Studies
Challenges in Evaluating Efficacy of Scientific Visualization for Usability and Aesthetics
Evaluating Response Delay of Multimodal Interface in Smart Device
Developing QR Authentication and Fingerprint Record in an ATM Interface Using User-Centered Design Techniques
Enhancing the Usability of Long-Term Rental Applications in Chinese Market: An Interaction Design Approach
A Usability Evaluation of Privacy Add-ons for Web Browsers
Identifying Psychophysiological Pain Points in the Online User Journey: The Case of Online Grocery
The Relationship of the Studies of Ergonomic and Human Computer Interfaces – A Case Study of Graphical Interfaces in E-Commerce Websites
Why and Why Not Use My Face?—A Case Study of Face Recognition Solutions in the Workplace
Usability of University Recruitment Web Pages from International Doctoral Students’ Perspectives
Redesigning a Main Menu ATM Interface Using a User-Centered Design Approach Aligned to Design Thinking: A Case Study
Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints
Optimization of User Interfaces in the Digitization of Paper-Based Processes: A Case Study of a Mobile Aviation Application
From Hardware to Software: Evaluating the Swipe Gestures Navigation Feature on Mobile Phones
The Use of the Virtual Fashion Tester: A Usability Study
Exploring the Relationship Between Web Presence and Web Usability in Peruvian Universities
Research on Factors Affecting Behavior of Taking Selfies in China Based on Logistic Regression Analysis
A Study of Usability Design of Baren Products
Correction to: A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Primary School Students
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