This completed downloadable of Digital Love Romance and Sexuality in Games 1st Edition Heidi Mcdonald
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Product details:
- ISBN 10: 1351644734
- ISBN 13: 9781351644730
- Author: Heidi Mcdonald
Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining “the gaze” in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design
Table of contents:
- Section I: Representations of Gender and Sexuality
- Chapter 1: Sexualization, Shirtlessness, and Smoldering Gazes: Desire and the Male Character
- Chapter 2: Making Love Not War: Female Power and the Emotional Labor of Peace in Code: Realize—The Guardian of Rebirth and Princess Arthur
- Chapter 3: Love on the Farm—Romance and Marriage in Stardew Valley
- Chapter 4: From Smoldering Justicar to Blue-Skinned Space Babe: Asari Sexuality in Mass Effect
- Section II: Romance and Sexuality in Game Design
- Chapter 5: Visualizing Data for Pleasure: Heather Kelley on Game Design, Sexuality, and User Interfaces
- Chapter 6: Intimate Games: Facing Our Inner Predators
- Chapter 7: It’s Time for This Jedi to Get Laid: Casual Romance in Star Wars: The Old Republic
- Chapter 8: Naughty Bytes: The Western Complications of Genitalia in Non-Porn Video Games
- Chapter 9: Invitation: Granting Emotional Access through Romantic Choice
- Chapter 10: Designing Video Game Characters for Romantic Attachment: Practical Application and Design Pitfalls
- Section III: Otome: Romance and Sexuality in Eastern Video Games
- Chapter 11: “Sweet Solutions for Female Gamers”: Cheritz, Korean Otome Games, and Global Otome Game Players
- Chapter 12: Sadistic Lovers: Exploring Taboos in Otome Games
- Chapter 13: Love Transcends All (Geographical) Boundaries: The Global Lure of Romance Historical Otome Games and the Shinsengumi
- Section IV: The Future of Romance and Sexuality in Games
- Chapter 14: Do Androids Dream of Electric Consent?
- Chapter 15: Digital Love: Future Love—VR and the Future of Human Relationships and Sexuality
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