Fluid Simulation for Computer Graphics 2nd Edition by Robert Bridson – Ebook PDF Instant Download/Delivery: 135196884X, 978-1351968843
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ISBN 10: 135196884X
ISBN 13: 978-1351968843
Author: Robert Bridson
Fluid Simulation for Computer Graphics 2nd Table of contents:
Part I: Foundations
Chapter 1: The Equations of Fluids
- 1.1 Symbols
- 1.2 The Momentum Equation
- 1.3 Lagrangian and Eulerian Viewpoints
- 1.3.1 An Example
- 1.3.2 Advecting Vector Quantities
- 1.4 Incompressibility
- 1.5 Dropping Viscosity
- 1.6 Boundary Conditions
Chapter 2: Overview of Numerical Simulation
- 2.1 Splitting
- 2.2 Splitting the Fluid Equations
- 2.3 Time Steps
- 2.4 Grids
- 2.5 Dynamic Sparse Grids
- 2.6 Two Dimensional Simulations
Chapter 3: Advection Algorithms
- 3.1 Semi-Lagrangian Advection
- 3.2 Boundary Conditions
- 3.3 Time Step Size
- 3.3.1 The CFL Condition
- 3.4 Diffusion
- 3.5 Reducing Numerical Diffusion
Chapter 4: Level Set Geometry
- 4.1 Signed Distance
- 4.2 Discretizing Signed Distance Functions
- 4.3 Computing Signed Distance
- 4.3.1 Distance to Points
- 4.3.2 Loop Order
- 4.3.3 Finding Signed Distance for a Triangle Mesh
- 4.4 Recomputing Signed Distance
- 4.5 Operations on Level Sets
- 4.6 Contouring
- 4.7 Limitations of Level Sets
- 4.8 Extrapolating Data
Chapter 5: Making Fluids Incompressible
- 5.1 The Discrete Pressure Gradient
- 5.2 The Discrete Divergence
- 5.3 The Pressure Equations
- 5.3.1 Putting It In Matrix-Vector Form
- 5.3.2 The Conjugate Gradient Algorithm
- 5.3.3 Incomplete Cholesky
- 5.3.4 Modified Incomplete Cholesky
- 5.3.5 Domain Decomposition
- 5.4 Projection
- 5.5 More Accurate Curved Boundaries
- 5.5.1 The Finite Volume Method
- 5.5.2 Area Fractions
- 5.5.3 Tiny Fractions Considered Harmful
- 5.5.4 Velocity Extrapolation
- 5.6 The Compatibility Condition
Chapter 6: Smoke
- 6.1 Temperature and Smoke Concentration
- 6.2 Buoyancy
- 6.3 Variable Density Solves
- 6.4 Divergence Control
Chapter 7: Particle Methods
- 7.1 Advection Troubles on Grids
- 7.2 Particle Advection
- 7.3 Transferring Particles to the Grid
- 7.4 Particle Seeding
- 7.4.1 Smoothly Varying Emission
- 7.4.2 Sharp Regional Emission
- 7.5 Diffusion
- 7.6 Particle-in-Cell Methods
Part II: More Types of Fluids
Chapter 8: Water
- 8.1 Marker Particles and Voxels
- 8.2 More Accurate Pressure Solves
- 8.3 Topology Change and Wall Separation
- 8.4 Volume Control
- 8.5 Surface Tension
Chapter 9: Fire
- 9.1 Thin Flames
- 9.2 Volumetric Combustion
Chapter 10: Viscous Fluids
- 10.1 Stress
- 10.2 Applying Stress
- 10.3 Strain Rate and Newtonian Fluids
- 10.4 Boundary Conditions
- 10.5 Implementation
- 10.5.1 Explicit Treatment
- 10.5.2 Implicit Treatment
- 10.5.3 Variational Form of Implicit Integration
- 10.5.4 Implicit Viscosity with Free Surfaces
Part III: More Algorithms
Chapter 11: Turbulence
- 11.1 Vorticity
- 11.2 Vorticity Confinement
- 11.3 Procedural Turbulence
- 11.3.1 Fourier Synthesis
- 11.3.2 Noise
- 11.4 Simulating Sub-Grid Turbulence
Chapter 12: Shallow Water
- 12.1 Deriving the Shallow Water Equations
- 12.1.1 Assumptions
- 12.1.2 Velocity
- 12.1.3 Height
- 12.1.4 Boundary Conditions
- 12.2 The Wave Equation
- 12.3 Discretization
Chapter 13: Ocean Modeling
- 13.1 Potential Flow
- 13.2 Simplifying Potential Flow for the Ocean
- 13.3 Evaluating the Height Field Solution
- 13.4 Unsimplifying the Model
- 13.5 Wave Parameters
- 13.6 Eliminating Periodicity
Chapter 14: Vortex Methods
- 14.1 Velocity from Vorticity
- 14.2 Biot-Savart and Streamfunctions
- 14.3 Vortex Particles
- 14.3.1 Tracking Smoke
- 14.3.2 Buoyancy
- 14.3.3 Mollification
- 14.3.4 Undoing the Inviscid Assumption
- 14.3.5 Jumping to 3D
- 14.3.6 Speeding Up Biot-Savart
- 14.3.7 Solid Boundaries
- 14.3.8 Vortex-in-Cell
Chapter 15: Coupling Fluids and Solids
- 15.1 One-Way Coupling
- 15.2 Weak Coupling
- 15.3 The Immersed Boundary Method
- 15.4 General Sparse Matrices
- 15.5 Strong Coupling
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