Game AI Pro 360: Guide to Character Behavior 1st Edition by Steve Rabin – Ebook PDF Instant Download/Delivery: 0367151146, 978-0367151140
Full download Game AI Pro 360: Guide to Character Behavior 1st Edition after payment
Product details:
ISBN 10: 0367151146
ISBN 13: 978-0367151140
Author: Steve Rabin
Steve Rabin’s Game AI Pro 360: Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial and indie games.
Table of contents:
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Infected AI in The Last of Us
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Human Enemy AI in The Last of Us
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Ellie: Buddy AI in The Last of Us
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Realizing NPCs: Animation and Behavior Control for Believable Characters
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Using Queues to Model a Merchant’s Inventory
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Psychologically Plausible Methods for Character Behavior Design
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Behavior Decision System: Dragon Age Inquisition’s Utility Scoring Architecture
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Paragon Bots: A Bag of Tricks
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Using Your Combat AI Accuracy to Balance Difficulty
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1000 NPCs at 60 FPS
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Ambient Interactions: Improving Believability by Leveraging Rule-Based AI
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Stochastic Grammars: Not Just for Words!
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Simulating Character Knowledge Phenomena in Talk of the Town
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Tags: Steve Rabin, Game AI Pro 360, Guide, Character Behavior