Game Engine Black Book: Wolfenstein 3D 1st Edition by Fabien Sanglard – Ebook PDF Instant Download/DeliveryISBN: 1539692876, 9781539692874
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Product details:
ISBN-10 : 1539692876
ISBN-13 : 9781539692874
Author: Fabien Sanglard
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.
Game Engine Black Book: Wolfenstein 3D 1st Table of contents:
- Introduction
- IBM PC
- NeXT
- Team and Tools
- idTech 1
- Game Console Ports
- Epilogue
- NeXTstation TurboColor
- Press Release
- Source Code Release Notes
- doombsp Release Note
- Survivors Strategies Secrets
- Interview with Dave Taylor
- Interview with Randy Linden
- OpenGL vs Direct3D plan
- Bugs
- Dots
- Black Book Internals
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Tags: Game Engine, Black Book, Wolfenstein, Fabien Sanglard


