Handbook of Research on Serious Games for Educational Applications 1st Edition by Robert Zheng, Michael K Gardner – Ebook PDF Instant Download/Delivery: 1522505148, 9781522505143
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ISBN 10: 1522505148
ISBN 13: 9781522505143
Author: Robert Zheng, Michael K Gardner
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Handbook of Research on Serious Games for Educational Applications 1st Table of contents:
Section 1: Educational Games: Theoretical Perspectives
Chapter 1: What Cognitive Psychology Can Tell Us About Educational Computer Games
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN FOCUS OF THE CHAPTER
SOLUTIONS AND RECOMMENDATIONS
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 2: The Role of Metacognition in Learning via Serious Games
ABSTRACT
INTRODUCTION
WHAT IS METACOGNTION?
AWARENESS OF ONESELF AS A LEARNER
INTERACTIONS AMONG BODY, MIND, AND GAME ENVIRONMENT
TEACHING FOR TRANSFER
FUTURE RESEARCH AND CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 3: Learning from Social Collaboration
ABSTRACT
INTRODUCTION
GAME CHARACTERISTICS AND LEARNING
ENGAGEMENT AND LEARNING
COLLABORATION AND LEARNING
CONCLUSION
FUTURE RESEARCH DIRECTIONS
ACKNOWLEDGMENT
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 4: A Framework for Promoting Knowledge Transfer in SNS Game-Based Learning
ABSTRACT
INTRODUCTION
INSTRUCTIONAL APPROACHES IN SNS GAME-BASED LEARNING
A SYSTEMATIC APPROACH TO KNOWLEDGE TRANSFER IN SNS GAME-BASED LEARNING
A PILOT STUDY BASED ON PARTIAL COMPONENTS OF THE PROPOSED FRAMEWORK
FUTURE RESEARCH
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Section 2: Educational Games: Cognitive and Psychological Perspectives
Chapter 5: Using Video Games to Improve Spatial Skills
ABSTRACT
INTRODUCTION
BACKGROUND
THE MAIN THRUST OF THE CHAPTER
CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 6: Dino Lab
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN THRUST OF THE CHAPTER
DINO LAB SUPPORT FOR CRITICAL THINKING
RESULTS AND FINDINGS
FUTURE RESEARCH DIRECTIONS
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 7: Designing BioSim
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN
KEY DESIGN CONSIDERATIONS IN BIOSIM FIRST-PERSON GAMES
RULES OF PLAY: THE CASES OF BEESIM AND ANTSIM
POSSIBILITIES FOR TRANSFER
CONCLUSION
FUTURE RESEARCH
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 8: A Game-Based Approach to Teaching Social Problem-Solving Skills
ABSTRACT
INTRODUCTION
BACKGROUND AND LITERATURE REVIEW
SOCIALDROME: CONCEPTUALIZATION AND DESIGN
SOCIALDROME: FORMATIVE EVALUATION
SOCIALDROME: SUMMATIVE EVALUATION
CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Section 3: Educational Games: Instructional Design Perspectives
Chapter 9: Design of Fantasy and Their Effect on Learning and Engagement in a Serious Game
ABSTRACT
INTRODUCTION
BACKGROUND
DESIGN OF FANTASY EXAMPLES AND RESEARCH THEIR EFFECTS ON LEARNING AND ENGAGEMENT
SOLUTIONS AND RECOMMENDATIONS
CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 10: Game Design as a Complex Problem Solving Process
ABSTRACT
INTRODUCTION
BACKGROUND
METHODS
RESULTS
DISCUSSION
LIMITATIONS AND FUTURE RESEARCH
CONCLUSION AND IMPLICATIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 11: Designing Intrinsic Integration of Learning and Gaming Actions in a 3D Architecture Game
ABSTRACT
INTRODUCTION
BACKGROUND
METHODS
DESIGN-BASED FINDINGS
CONCLUSION AND IMPLICATIONS
FUTURE RESEARCH
ACKNOWLEDGMENT
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 12: Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning
ABSTRACT
INTRODUCTION
ENGAGEMENT AND MOTIVATION LITERATURE
FEATURES OF ENGAGING GAMES
ASSESSMENT OF ENGAGEMENT IN PLAYING EDUCATIONAL GAMES
CONCLUSION AND FUTURE RESEARCH
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Section 4: Educational Games: Teaching and Learning Perspectives
Chapter 13: Augmented Reality in Informal Learning Settings
ABSTRACT
INTRODUCTION
BACKGROUND
THEORETICAL, METHODOLOGICAL, AND INSTRUCTIONAL ISSUES IN RESEARCH ON LOCATION-BASED AUGMENTED REALITY
CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 14: Stories, Games, and Learning through Play
ABSTRACT
INTRODUCTION
BACKGROUND
THE MAIN THRUST OF THE CHAPTER
CONCLUSION
FUTURE RESEARCH
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 15: Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1
ABSTRACT
INTRODUCTION
THE EDUCATIONAL BENEFITS OF VIDEO GAMES
METHOD
RESULTS AND DISCUSSION
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
ENDNOTES
Chapter 16: Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2
ABSTRACT
INTRODUCTION
METHOD
RESULTS AND DISCUSSION
CONCLUSION
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
ENDNOTES
Chapter 17: Level Up
ABSTRACT
INTRODUCTION
BACKGROUND
MAIN THRUST OF THE CHAPTER
CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 18: The Development of a Gamified System for Health Activism as a Graduate Student Project
ABSTRACT
INTRODUCTION
BACKGROUND
IMPLEMENTATION AND ITERATION OF THE HEALTHCARING PROJECT
REFLECTION, DISCUSSION, AND CONCLUSION
FUTURE RESEARCH DIRECTIONS
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
Chapter 19: Game Dimensions and Pedagogical Dimension in Serious Games
ABSTRACT
INTRODUCTION
CLASSIFICATION OF SERIOUS GAMES
GAME DIMENSIONS AND PEDAGOGICAL DIMENSIONS
ASSESSMENT IN SERIOUS GAMES
REFERENCES
ADDITIONAL READING
KEY TERMS AND DEFINITIONS
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Robert Zheng, Michael K Gardner,Games,Educational