HCI in Business Government and Organizations eCommerce and Innovation Third International Conference HCIBGO 2016 Held as Part of HCI International 2016 Toronto Canada July 17 22 2016 Proceedings Part I 1st Edition by Fiona Fui-Hoon Nah, Chuan Hoo-Tan – Ebook PDF Instant Download/DeliveryISBN: 3319393964, 9783319393964
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ISBN-10 : 3319393964
ISBN-13 : 9783319393964
Author: Fiona Fui-Hoon Nah, Chuan Hoo-Tan
This volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations, HCIBGO 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 53 papers presented in this volume are organized in topical sections named: social media for business; electronic, mobile and ubiquitous commerce; business analytics and visualization; branding, marketing and consumer behavior; and digital innovation.
HCI in Business Government and Organizations eCommerce and Innovation Third International Conference HCIBGO 2016 Held as Part of HCI International 2016 Toronto Canada July 17 22 2016 Proceedings Part I 1st Table of contents:
1. Social Media for Business
Technology Diffusion Through Social Networks: An Example of Technology Integrated Instruction
Exploring the Effects of Source Credibility on Information Adoption on YouTube
Phase 1 of 3: Will a LinkedInTM Jr. Optimize Internships for High School STEM Students?
Internet Use and Happiness
Bringing E-commerce to Social Networks
Evaluating Academic Answer Quality: A Pilot Study on ResearchGate Q&A
From Mumbai to Paris: Experiencing Disasters Across Social Media
Communicating Product User Reviews and Ratings in Interfaces for e-Commerce: A Multimodal Approach
Multimodal Impact on Consumer Purchase Decisions: Initial Results
Media Selection: A Method for Understanding User Choices Among Popular Social Media Platforms
Professional Personal Branding:
Social Media and Accessibility
The Effects of Social Structure Overlap and Profile Extensiveness on Facebook Friend Requests
Participation in Open Knowledge-Sharing Community: Expectancy Value Perspective
2. Electronic, Mobile and Ubiquitous Commerce
Credibility of Algorithm Based Decentralized Computer Networks Governing Personal Finances: The Case of Cryptocurrency
Swiping vs. Scrolling in Mobile Shopping Applications
How Do Consumers Behave in Social Commerce? An Investigation Through Clickstream Data
Semantic Support for Visual Data Analyses in Electronic Commerce Settings
Bridging the Gap Between the Stakeholders and the Users at Alibaba.com
The Role of a Retailer in Designing Our Connected Future
Ontology-Based Adaptive and Customizable Navigation Method in Online Retailing Websites
Learning from Emerging and Mature Markets to Design Mobile P2P Payment Experiences
Knowledge Sharing-Based Value Co-creation Between E-Commerce Enterprises and Logistics Service Providers
Website Location Strategies Review Under Hofstede’s Cultural Dimensions
A Genetic Algorithm Based Model for Chinese Phishing E-commerce Websites Detection
3. Business Analytics and Visualization
Using Digital Infrastructures to Conceptualize Sensing and Responding in Human-Computer Interaction
Exploring a LOD-Based Application for Military Movie Retrieval
High Availability of Big-Geo-Data as a Platform as a Service
Cognitive Benefits of a Simple Visual Metrics Architecture
Converting Opinion into Knowledge
Generating Competitive Intelligence Digests with a LDA-Based Method: A Case of BT Intellact
Visualizing Opportunities of Collaboration in Large Research Organizations
4. Branding, Marketing and Consumer Behaviour
The Influence of Trust Building User Interface Elements of Web Shops on e-Trust
“Tell Me Who You Are, and I Will Show You What You Get” – the Use of Individuals’ Identity for Information Technology Customization
Social Influence and Emotional State While Shopping
Sensing Distress – Towards a Blended Method for Detecting and Responding to Problematic Customer Experience Events
The Multisensory Effects of Atmospheric Cues on Online Shopping Satisfaction
A Short-Term Twofold Impact on Banner Ads
Improving Online Customer Shopping Experience with Computer Vision and Machine Learning Methods
Why People Resist to Internet Finance
How Does the Device Change Your Choice: A Goal-Activation Perspective
Interactive e-Branding in e-Commerce Interfaces: Survey Results and Implications
The Social Dimension of Mobile Commerce – Engaging Customers Through Group Purchase
5. Digital Innovation
Diffusion of Innovations: The Case Study of Oman’s e-Payment Gateway
Improving the Front End of Innovation: The Case of Mobile Commerce Services
Information Technology Adoption: Do Performance Objectives and Incentive Structures Make a Difference?
The Outcome-Based Collaborative Brainstorming of Strategic Service Design
The Role of HCI in Cross-Sector Research on Grand Challenges
Building IT Capabilities to Deploy Large-Scale Synchronous Online Technology in Teaching and Learning
The Five Forces of Technology Adoption
Digital Innovation and the Becoming of an Organizational Identity
Leadership and Innovation Growth: A Strategic Planning and Organizational Culture Perspective
Comparative Study on China-Italy Design Driven Innovation Strategy Furniture Firms
Erratum to: The Multisensory Effects of Atmospheric Cues on Online Shopping Satisfaction
Backmatter
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