HCI International 2016 Posters Extended Abstracts 18th International Conference HCI International 2016 Toronto Canada July 17 22 2016 Proceedings Part I 1st Edition by Constantine Stephanidis – Ebook PDF Instant Download/Delivery: 9783319405476, 3319405470
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Product details:
ISBN 10: 3319405470
ISBN 13: 9783319405476
Author: Constantine Stephanidis
This is the first volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016.
The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
The papers included in this volume are organized in the following topical sections: design thinking, education and expertise; design and evaluation methods, techniques and tools; cognitive issues in HCI; information presentation and visualization; interaction design; design for older users; usable security and privacy; human modeling and ergonomics.
Table of contents:
1. Standardizing the Human Interaction in Websites Using Web Application Frameworks
2. Analysis of Academic Research Networks to Find Collaboration Partners
3. Promoting Engagement in Open Collaboration Communities by Means of Gamification
4. Usability and UX Evaluation of a Mobile Social Application to Increase Students-Faculty Interactions
5. Automatic Adaptation Techniques to Increase the Web Accessibility for Blind Users
6. Research the Role of Interactivity on ACG Website Usage Behavior Through Information Search Perspective: A Comparison of Experiential and Goal-Directed Behaviors
7. Criss-Crossing Idea Landscapes via Idea Networks in Knowledge Forum
8. NatureNet: An Interaction Design with a Focus on Crowdsourcing for Community
9. Estimation Models of User Skills Based on Web Search Logs
10. Facilitating Analysis of Audience Reaction on Social Networks Using Content Analysis: A Case Study Based on Political Corruption
11. Towards the Easy Analysis of Celebrity Representations Through Instagram: A Case Study
12. Playful Interactions for the Citizens’ Engagement. The Musical Language as a Possible Application
13. Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services
14. The Advanced Exploitation of Mixed Reality (AEMR) Community of Interest
15. Synthesis-Based Low-Cost Gaze Analysis
16. Outdoor Gesture Recognition System Using Accurate Absolute Position Coordinates
17. Development of Gesture Recognition-Based STEAM Educational Games Focused on Korean Traditional Archery
18. Motion Detection and Sound Effect Game for Daily Jogging
19. User Performance of Gestural and Non-gestural Operations in a Mixed Computer Task Under Different Multi-touch Screen Configurations
20. A Support Tool for Analyzing the 3D Motions of Sign Language and the Construction of a Morpheme Dictionary
21. Real-Time Japanese Sign Language Recognition Based on Three Phonological Elements of Sign
22. Documentation Generation Tool for Motion-Based Interactions
23. A Comparative Study of Applying Low-Latency Smoothing Filters in a Multi-kinect Virtual Play Environment
24. An Analysis of Accuracy Requirements for Automatic Eyetracker Recalibration at Runtime
25. Enhancing Emotion Recognition in VIPs with Haptic Feedback
26. Recognizing Emotional States Using Physiological Devices
27. From Physiological Measures to an Automatic Recognition System of Stress
28. Physiological and Psychological Evaluation by Skin Potential Activity Measurement Using Steering Wheel While Driving
29. Support System for Improving Speaking Skills in Job Interviews
30. An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis
31. Qualitative Model for Neuro-Functional Mechanism Inducing Human Error Detection to Humanlike Agents Based on Cortico-Cerebellar Function
32. Effectiveness of Analysis with Near-Infrared Spectroscopy for EFL Learners in Japan
33. A Tangible Art Learning Tool with a Behavioral Metaphor
34. Android Accessible m-Learning Application for People with Hearing and Physical Disabilities
35. Mining Prerequisite Relationships Among Learning Objects
36. Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough
37. The Pyramid Assessment Framework for ‘Competence Developing Games’
38. Advancing Writing Work with Handwriting-Learning System for Students with Intellectual Disabilities
39. A Conceptual Model of Instructional Thematic Game for Children with Intellectual Deficiencies
40. Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding
41. Don’t Read My Lips: Assessing Listening and Speaking Skills Through Play with a Humanoid Robot
42. A New Design of an Automated Remote Lecture System in Japanese 18 Universities in 2015
43. Designing a Teacher-Friendly Editor for Configuring the Attention-Aware Smart Classroom
44. The Development of a Game-Based Storytelling Support System that Incorporates Creative Activity and Motion Control
45. Eye Movements of Hearing Impaired Students in Self-practice to Learn How to Use Graphic Software
46. How to Teach Young Kids New Concepts with Interactive Videos and Visual Recognition
47. Mobile Assisted Language Learning Applications for Health Care Sciences Students: A User Experience Study
48. Towards the Design of a Cross Platform Solution for Efficient Colorimetric Tests
49. When It Comes to Depression, ICT Use Matters: A Longitudinal Analysis of the Effect of ICT Use and Mattering on Depression Among Older Adults
50. Method for Preventing Imposter Fraud During Blood-Pressure Measurement
51. Training System for Puncture Technique of Hemodialysis
52. Graphical Tools for Doctor-Patient Communication: An App Prototype Design in Children’s Pain Management
53. A Novel Mobile-Computing Based Assistive Approach for Knee Injury Telerehabilitation – A Preliminary Study
54. Multiplatform Game Type of Health Survey on Cancer Patient’s Stress Level
55. Smartphone Application Content for Prevention and Improvement of Adolescents’ Depression
56. Challenges Involved in the Design of an e-Health Application for a Wearable Scoliosis Monitoring System
57. Car Park Finder – Presumptive Design Brings the Best Out of It!
58. A Social Context-Aware Recommender of Itineraries Between Relevant Points of Interest
59. A Flexible Scenario-Based Mobile Learning System for Disaster Evacuation
60. Will o’the Wisp: Augmented Reality Navigation for Hikers
61. smarTactile Map: An Interactive and Smart Map to Help the Blind to Navigate by Touch
62. Adaptive Landmark-Based Pedestrian Navigation System with Hand-Held and Wearable Devices
63. Advancement of a To-Do Reminder System Focusing on Context of the User
64. Speech Activity Detection and Speaker Localization Based on Distributed Microphones
65. Evaluation of the Interaction with an Internet of Things Smart Building
66. Reflective Interaction Capabilities by Use of Ambient Manuals for an Ambient Light-Control
67. Developing the Advanced IoT (Internet of Things) Technology Based on Spatial Information
68. The Belonging Robot (BeRo): A Hybrid Physical-Digital System to Reflect Moods
69. Cloud Assisted IoT Based Social Door to Boost Student-Professor Interaction
70. Development of Next Generation Indoor Environment Control Technology Using ICT
71. MocaBit 1.0
72. Sync-BIM: The Interactive BIM-Based Platform for Controlling Data-Driven Kinetic Façade
73. The Research of Using Magnetic Pillbox as Smart Pillbox System’s Interactive Tangible User Interface
74. Correction of Optical Flow Calculations Using Color Balance Change
75. Turning an Electric Cargo Vehicle into a Portable Interactive Information Kiosk
76. Design and Implementation of an NFC Food Labeler for Smart Healthcare
77. Enhancing the Customers’ Experience Using an Augmented Reality Mirror
78. Sectors Chained by Design
79. Evaluating Usability of a Battery Swap Station for Electric Two Wheelers: A Case Study
80. Proposal for a Remote Communications System Based on Proxemics Theory
81. Developing a Design Supporting System in the Real-Time Manner for Low-Energy Building Design Based on BIM
82. Programming of Virtual Reality System for Swimming Teaching
83. I am Ssam: Learning Benefits of the Korean Wrap Food
84. Developing a Human Behavior Simulation Technology in the Real-Time Manner Based on BIM
85. Augmented Reality Based Guidance for Solving Rubik’s Cube Using HMD
86. Research on Interaction Design of Portable Body-Slimming Cabin for Female
87. Naturalistic Human-Robot Interaction Design for Control of Unmanned Ground Vehicles
88. Usability of Thermal Sensation Voting Device
89. The Intuitive Human Interaction to Activate the Wetsuit Heating System
90. Nail Art Design System Using Interactive Evolutionary Computation with VR
91. An Android Application for Supporting Amateur Theatre
92. The Space Design of Hackerspace in the “Internet Plus” Era
93. okinesio – Evaluation and Development of an Open Hardware Activity Tracker
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Tags: Constantine Stephanidis, International, Posters, Extended Abstracts, International Conference, Proceedings