HCI International 2019 Posters 21st International Conference HCII 2019 Orlando FL USA July 26 31 2019 Proceedings Part III 1st edition by Constantine Stephanidis- Ebook PDF Instant Download/Delivery:9783030235253,3030235254
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ISBN 10:3030235254
ISBN 13:9783030235253
Author:Constantine Stephanidis
HCI International 2019 Posters 21st International Conference HCII 2019 Orlando FL USA July 26 31 2019 Proceedings Part III 1st Table of contents:
New Trends in Social Media
NET-EXPO: A Gephi Plugin Towards Social Network Analysis of Network Exposure for Unipartite and Bipartite Graphs
Investigating the Determinants of Users’ Willingness to Pay for Answers on Q&A Platforms
Internet Use and Happiness: An Updated Review of Literature
HCI Design Principles and Visual Analytics for Media Analytics Platform
Beautifying Profile Pictures in Online Dating: Dissolving the Ideal-Reality Gap
Emotion Recognition in Social Media: A Case Study About Tax Frauds
Investigating the Usage Patterns and the Implications of Young Adults’ Social Media Usage in South Africa
HCI in Business
Human Computer Interaction with Multivariate Sentiment Distributions of Stocks Intraday
Research on Design Service Mode of Industrial Transformation and Upgrading Driven by Design—Setting China’s Yangtze River Delta Region as an Example
Lexicon-Based Sentiment Analysis of Online Customer Ratings as a Quinary Classification Problem
Exploration of Virtual Reality-Based Online Shopping Platform
Smart Omni-Channel Consumer Engagement in Malls
TradeMarker – Artificial Intelligence Based Trademarks Similarity Search Engine
Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels
Adopting an Omnichannel Approach to Improve User Experience in Online Enrolment at an E-learning University
An Approach to Conversational Recommendation of Restaurants
Differences in Customers’ Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks
Empirical Research on New Retail Servicescape Based on Experience Perspective
A Comparative Study of Servicescape in the Mobile Internet Era – Taking Carrefour and Hema Fresh Store as Examples
An Experiment of the Impacts of Workplace Configuration on Virtual Team Creativity
Study on the Effect of App Reverse Cycle Propagation Under Multi-screen Propagation
Learning Technologies
Guidelines on Context Integration: Developing Technological Solutions Communication for Education Professionals
Labenah: An Arabic Block-Based Interactive Programming Environment for Children. The Journey of Learning and Playing
Creating a Community of Scholars: Outcomes and Interventions of a Four-Year Community College STEM Scholarship Program
Facilitating Deep Learning Through Vertical Integration Between Data Visualization Courses Within an Undergraduate Data Visualization Curriculum
Language Learning in a Cognitive and Immersive Environment Using Contextualized Panoramic Imagery
Perception Differences Between Students and Teachers of Undergraduate Industrial Design Core Courses
Towards an Augmented Reality-Based Mobile Math Learning Game System
Human Computer Interaction in Education
Human Factors in New Personal Learning Ecosystems: Challenges, Ethical Issues, and Opportunities
A Supporting System for Teaching Assistant to Control Assistant Behavior by Adjusting Instruction Time
A Gamified Mobile-Based Virtual Reality Laboratory for Physics Education: Results of a Mixed Approach
Providing Recursive Functions to the Tangible Programming Environment for Smartphones
Visual Poetry: Nurturing Children’s Creativity Through Appropriate Blank Spaces
Implementation of a Design Thinking Didactic Strategy Aimed at Challenges and Their Impact on the Development of Generic Competencies: Bootcamp #PascualChallenge
Impact of Motivational Factors on the Learning Process in the Use of Learning Management Systems: An Empirical Study Based on Learners’ Experiences
Development of Instructional Model App Design for User Experience
Interaction of Low Cost Mobile Virtual Reality Environments – Using Metaphor in an Astronomy Laboratory
An Assistant Device for Piano Keyboard Self-learning
“Do You Care Where I Come from?” Cultural Differences in the Computer Literacy Classroom
How Parents Guide the Digital Media Usage of Kindergarten Children in Early Childhood
HCI in Transport and Autonomous Driving
Plugin: A Crowdsourcing Mobile App for Easy Discovery of Public Charging Outlets
Smart Traffic Light Request Button – Improving Interaction and Accessibility for Pedestrians
Tinted Windows Usage in Vehicles: Introducing a Game that Evaluates It’s Impact on Driver’s Vision
Using Simulation to Accelerate Development of User Interfaces for Autonomous Vehicles
Spaceship, Guardian, Coach: Drivers’ Mental Models of Advanced Vehicle Technology
Peripheral HUD Alerting and Driving Performance
ActoViz: A Human Behavior Simulator for the Evaluation of the Dwelling Performance of an Atypical Architectural Space
Analysis of Barriers and Incentives for the Introduction of Electric Vehicles in the Colombia Market
Towards Flexible Ridesharing Experiences: Human-Centered Design of Segmented Shared Spaces
Design Development of the Support Tool to Prevent Secondary Accidents on Highway
Projection Mapping for Implementing Immersive User Scenarios in Autonomous Driving: Insights from Expert Interviews
Effects of Time Headway and Velocity on Drivers’ Trust in the HMI of ACC System – a Simulator-Based Study
Design Exploration for Driver in Traffic Conflicts Between Car and Motorcycle
The Research on Basic Visual Design of Head-Up Display of Automobile Based on Driving Cognition
A Survey on the Intention to Use a Fully-Automated Vehicle
HCI for Health and Well-Being
Comparison of Gaze Patterns While Diagnosing Infant Epilepsies
Technology-Enhanced Training System for Reducing Separation Anxiety in Dogs
Persuasive Design Strategy of Health Education in Interaction Design for the Elderly Adults
Commercial Activity Trackers Overestimate Step Count: Implications for Ambulatory Activity Monitoring
iGlow: Visualizing a Person’s Energy Level Through Hand Motion
Systematic Review of Mobile Phone Apps Currently Available to Norwegian Users to Support Diabetes Self-management
Design Mobile App Notification to Reduce Student Stress
Human-Food Interaction Framework: Understanding Student-Athletes’ Extreme Food Needs
Computer Vision-Based System to Detect Effects of Aromatherapy During High School Classes via Analysis of Movement Kinematics
Semantic Analysis of Online Dentist Review: Toward Assessing Safety and Quality of Dental Care
Toward an Integrated Situational Awareness Measuring Function for Electronic Health Records
Development of Usability Guidelines for Mobile Health Applications
Socialization of Veterans Using Virtual Reality
Wellbeing Technology: Beyond Chatbots
Measurement of Tech Anxiety in Older and Younger Adults
A Novel Wearable Mobility Device Adapting to Posture of Wearer and Environments with Steps
Interacting with Cultural Heritage
MRsive: An Augmented Reality Tool for Enhancing Wayfinding and Engagement with Art in Museums
The Interaction of the Public with the Show Museum: A Case Study About the Museum of Tomorrow
Interactive Edutainment: A Technologically Enhanced Theme Park
Application Research on Human-Computer Interaction in Emotional Design of Science and Technology Exhibition Hall
Research on Design Process of Small Intangible Cultural Heritage Art Gallery Based on VRP-MUSEUM Technology—Taking the Art Gallery of Shanghai Style Lacquerware as an Example
Correction to: Research on Design Process of Small Intangible Cultural Heritage Art Gallery Based on VRP-MUSEUM Technology—Taking the Art Gallery of Shanghai Style Lacquerware as an Example
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