Human Computer Interaction Interaction Contexts 19th International Conference HCI International 2017 Vancouver BC Canada July 9 14 2017 Proceedings Part II 1st Edition by Masaaki Kurosu – Ebook PDF Instant Download/DeliveryISBN: 3319580777, 9783319580777
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ISBN 10 : 3319580777
ISBN 13 : 9783319580777
Author: Masaaki Kurosu
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI; mobile and wearable interaction; HCI, children and learning; and HCI in complex human environments.
Human Computer Interaction Interaction Contexts 19th International Conference HCI International 2017 Vancouver BC Canada July 9 14 2017 Proceedings Part II 1st Table of contents:
1. Games in HCI
Bringing Game Design Models to Life
Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport
Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment
Can Online Games Survive Longer?
A Case Study for Enhancing Mobile Games’ Immersion in Terms of User Interface Design
Who is with You? Integrating a Play Experience into Online Video Watching via Danmaku Technology
Multi-screen and Multi-device Game Development
Examining Enjoyment in Gamifying Physical Exercise and a Healthy Diet
Sources of Computer Game Enjoyment: Card Sorting to Develop a New Model
2. Mobile and Wearable Interaction
When Technology Supports Urban Mobility: Improvements for Mobile Applications Based on a UX Evaluation
MAEK: Intuitive Instructional Content Delivered on a Smartphone Platform
Predictive Model for Group Selection Performance on Touch Devices
Exploring Predictors of Mobile Device Proficiency Among Older Adults
The Research of Wearable Device User Fatigue Based on Gesture Interaction
Z-Force Cubic Interface
Meyboard: A QWERTY-Based Soft Keyboard for Touch-Typing on Tablets
Vouch-T: Multimodal Text Input for Mobile Devices Using Voice and Touch
Model Based Dialogue Control for Smartwatches
Notification System to Encourage a User to Refrain from Using Smartphone Before Going to Bed
Features and Quality of a Mobile Application Employed in a Speech-Language Therapy
Research on Discussion of Gender Difference in Preference for Smart Watches Based on Fuzzy Analytic Hierarchy Process
Three-Finger-Tap Methods for Navigation in 3D Scenes on Tablet
3. HCI, Children and Learning
The Social Nature of Programming: Children and Fluency
System for Measuring Teacher–Student Communication in the Classroom Using Smartphone Accelerometer Sensors
Situation-Awareness in Action: An Intelligent Online Learning Platform (IOLP)
Thoughts on Effective Learning Procedure for Tangible Learning Environment Based on Embodied Design
Learning by Tangible Learning System in Science Class
Toward Interest Estimation from Head Motion Using Wearable Sensors: A Case Study in Story Time for Children
Development of a Tangible Learning System that Supports Role-Play Simulation and Reflection by Playing Puppet Shows
Investigation of Learning Process with TUI and GUI
Exploiting Bodily Movement to Regulate Collaborative Learning by Designing a Tablet-Based CSCL System
Plugramming: A Tangible Programming Tool for Children’s Collaborative Learning
4. HCI in Complex Human Environments
DTMi – A New Interface for Informed Navigation
Game of Drones: How to Control a UAV?
Acquiring Disaster Prevention Knowledge from Fieldwork Activities in a Region
Research on Foreground Color Adaptive System of Aircraft Head-Up Display Based on the Background Real-Time Changes
Development of Sightseeing Support System with Emphasis on Scenery and Detours in Strolls
Time-Aware Recommender Systems: A Systematic Mapping
LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation
Usability Evaluation of Newly Developed Three-Dimensional Input Device for Drone Operation
A Feedback Delivery System for Communal Energy Consumption Practices
Development of a Concept for Evaluation User Acceptance and Requirements for NFC Based E-ticketing in Public Transport
Cloud Computing Security and Privacy: An Empirical Study
Augmenting Smart Buildings and Autonomous Vehicles with Wearable Thermal Technology
Gathering and Applying Guidelines for Mobile Robot Design for Urban Search and Rescue Application
NFC-Enabled eTicketing in Public Transport – Aims, Approaches and First Results of the OPTIMOS Project
Scratchpad: Lightweight Data Capture Tool to Support Mission Planning
Multi-method Approach to Identify Acceptance-Relevant Characteristics of Renewable Energy Infrastructure
5. HCI Case Studies
Measuring and Evaluating the User Experience Strategy Maturity of Spatial Web-Based Projects: A Case Study of Tehran Web-Based Map
Effect of Animated and Non-animated Pictograms for a Non-lingual Disaster Management Application
The Gender Difference of Impression Evaluation of Visual Images Among Young People
Experimental Evaluation of Immersive Feeling in VR System with HMD
Relationship Between Worker Interruptibility and Work Transitions Detected by Smartphone
Derivation of Mobility Services Through the Usage-Centered Development Approach
Agenda Planning – Design Guidelines for Holistic Mobility Planning
Refining Supervisory Control Capability for Target User Populations
User Requirement Analysis for Display User Experience in Smart Car
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