Java Programming 8th Edition by Joyce Farrell – Ebook PDF Instant Download/Delivery: 1285856910, 978-1285856919
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Product details:
ISBN 10: 1285856910
ISBN 13: 978-1285856919
Author: Joyce Farrell
Discover the power of Java for developing applications with the engaging, hands-on approach in Farrell’s JAVA PROGRAMMING, 8E. With this book, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help you build skills critical for ongoing programming success. You can find additional tools to strengthen your Java programming success with the optional CourseMate that includes a wealth of interactive teaching and learning tools and unique Video Quizzes created by the book’s author.
Table of contents:
1. Creating Java Programs
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Learning Programming Terminology
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Comparing Procedural and Object-Oriented Programming Concepts
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Features of the Java Programming Language
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Analyzing a Java Application that Produces Console Output
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Compiling a Java Class and Correcting Syntax Errors
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Running a Java Application and Correcting Logic Errors
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Adding Comments to a Java Class
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Creating a Java Application that Produces GUI Output
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Finding Help
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
2. Using Data
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Declaring and Using Constants and Variables
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Learning About Integer Data Types
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Using the boolean Data Type
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Learning About Floating-Point Data Types
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Using the Char Data Type
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Using the Scanner Class to Accept Keyboard Input
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Using the JOptionPane Class to Accept GUI Input
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Performing Arithmetic
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Understanding Type Conversion
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
3. Using Methods, Classes, and Objects
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Understanding Method Calls and Placement
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Understanding Method Construction
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Adding Parameters to Methods
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Creating Methods that Return Values
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Learning About Classes and Objects
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Creating a Class
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Creating Instance Methods in a Class
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Declaring Objects and Using their Methods
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An Introduction to Using Constructors
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Understanding that Classes Are Data Types
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
4. More Object Concepts
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Understanding Blocks and Scope
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Overloading a Method
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Learning About Ambiguity
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Creating and Calling Constructors with Parameters
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Learning About the this Reference
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Using Static Fields
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Using Automatically Imported, Prewritten Constants and Methods
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Understanding Composition and Nested Classes
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
5. Making Decisions
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Planning Decision-Making Logic
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The if and if…else statements
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Using Multiple Statements in if and if…else Clauses
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Nesting if and if…else Statements
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Using Logical AND and OR Operators
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Making Accurate and Efficient Decisions
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Using the Switch Statement
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Using the Conditional and NOT Operators
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Understanding Operator Precedence
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Adding Decisions and Constructors to Instance Methods
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
6. Looping
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Learning About the Loop Structure
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Creating While Loops
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Using Shortcut Arithmetic Operators
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Creating a for Loop
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Learning How and When to Use a do…while Loop
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Learning About Nested Loops
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Improving Loop Performance
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
7. Characters, Strings, and the StringBuilder
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Understanding String Data Problems
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Using Character Class Methods
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Declaring and Comparing String Objects
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Using Other String Methods
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Learning About the StringBuilder and StringBuffer Classes
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
8. Arrays
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Declaring Arrays
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Initializing an Array
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Using Variable Subscripts with an Array
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Declaring and Using Arrays of Objects
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Searching an Array and Using Parallel Arrays
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Passing Arrays to and Returning Arrays from Methods
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
9. Advanced Array Concepts
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Sorting Array Elements Using the Bubble Sort Algorithm
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Sorting Array Elements Using the Insertion Sort Algorithm
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Using Two-Dimensional and Other Multidimensional Arrays
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Using the Arrays Class
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Using the ArrayList Class
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Creating Enumerations
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
10. Introduction to Inheritance
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Learning About the Concept of Inheritance
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Extending Classes
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Overriding Superclass Methods
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Calling Constructors During Inheritance
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Accessing Superclass Methods
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Employing Information Hiding
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Methods You Cannot Override
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
11. Advanced Inheritance Concepts
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Creating and Using Abstract Classes
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Using Dynamic Method Binding
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Creating Arrays of Subclass Objects
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Using the Object Class and Its Methods
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Using Inheritance to Achieve Good Software Design
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Creating and Using Interfaces
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Creating and Using Packages
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
12. Exception Handling
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Learning About Exceptions
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Trying Code and Catching Exceptions
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Throwing and Catching Multiple Exceptions
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Using the finally Block
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Understanding the Advantages of Exception Handling
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Specifying the Exceptions that a Method Can Throw
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Tracing Exceptions Through the Call Stack
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Creating Your Own Exception Classes
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Using Assertions
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Displaying the Virtual Keyboard
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
13. File Input and Output
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Understanding Computer Files
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Using the Path and Files Classes
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File Organization, Streams, and Buffers
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Using Java’s IO Classes
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Creating and Using Sequential Data Files
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Learning About Random Access Files
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Writing Records to a Random Access Data File
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Reading Records from a Random Access Data File
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
14. Introduction to Swing Components
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Understanding Swing Components
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Using the JFrame Class
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Using the JLabel
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Using a Layout Manager
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Extending the JFrame Class
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Adding JTextFields, JButtons, and Tool Tips to a JFrame
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Learning About Event-Driven Programming
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Understanding Swing Event Listeners
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Using the JCheckBox, ButtonGroup, and JComboBox Classes
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
15. Advanced GUI Topics
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Understanding the Content Pane
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Using Color
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Learning More About Layout Managers
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Using the JPanel Class
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Creating JScrollPanes
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A Closer Look at Events and Event Handling
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Using AWTEvent Class Methods
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Handling Mouse Events
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Using Menus
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
16. Graphics
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Learning About Rendering Methods
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Drawing Strings
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Drawing Lines and Shapes
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Learning More About Fonts
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Drawing with Java 2D Graphics
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Don’t Do It
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Key Terms
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Chapter Summary
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Exercises
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Tags: Joyce Farrell, Java, Programming


