Learning and Collaboration Technologies Technology in Education 4th International Conference LCT 2017 Held as Part of HCI International 2017 Vancouver BC Canada July 9 14 2017 Proceedings Part II 1st Edition by Panayiotis Zaphiris, Andri Ioannou – Ebook PDF Instant Download/Delivery: 3319585150, 9783319585154
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Product details:
ISBN 10: 3319585150
ISBN 13: 9783319585154
Author: Panayiotis Zaphiris, Andri Ioannou
The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences. The 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: STEM education; diversity in learning; learning analytics; and improving the learning and collaboration experience. The chapter ‘The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners?’ is Open Access under a CC BY 4.0 license.
Learning and Collaboration Technologies Technology in Education 4th International Conference LCT 2017 Held as Part of HCI International 2017 Vancouver BC Canada July 9 14 2017 Proceedings Part II 1st Table of contents:
1. STEM Education
Using Augmented Reality Interactive System to Support Digital Electronics Learning
An AI System for Coaching Novice Programmers
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code
Fairy Houses: A Creative Engineering Experience
Make World, A Collaborative Platform to Develop Computational Thinking and STEAM
Manipulation of Mathematical Expressions in Collaborative Environments
Designing Tools that Allows Children in the Early Childhood to Program Robots
Decision-Making for Interactive Systems: A Case Study for Teaching and Learning in Bioinformatics
Preschool Learning with a Fingertip
2. Diversity in Learning
Augmentative and Alternative Communication in the Literacy Teaching for Deaf Children
Girls in Robot Class_Smart Textiles Interactive Tool-Kits to Enhance the Participatory of Women in Technology
A Model for Collaboration in Virtual Worlds Bringing Together Cultures in Conflict
Different Students – Different Ways: Challenges of Integrating Non-traditional Students in Higher Education and How Electronic Learning Can Support Inclusion
“Beyond EFL Writing Anxiety”: Tapping into the Individual Emotionality of Proficient EFL Writers Through Semi-structured Analysis and Wearable Sensing Technology
Training Socially Responsible Engineers by Developing Accessible Video Games
The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities
“Thinking in Pictures?” Performance of Chinese Children with Autism on Math Learning Through Eye-Tracking Technology
3. Learning Analytics
Dashboard for Actionable Feedback on Learning Skills: Scalability and Usefulness
Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts?
Learning Analytics and Spelling Acquisition in German – Proof of Concept
Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach
Learning Analytics and Its Paternalistic Influences
Development of a Dashboard for Learning Analytics in Higher Education
Mixing and Matching Learning Design and Learning Analytics
4. Improving the Learning and Collaboration Experience
Attitudes Towards Mobile Devices in Estonian Basic Education: Using the Framework of the UTAUT Model
A Guidance and Evaluation Approach for mHealth Education Applications
Collaborative Hybrid Agent Provision of Learner Needs Using Ontology Based Semantic Technology
Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement
Interaction Design Principles in WYRED Platform
Personal and Shared Perspectives on Knowledge Maps in Learning Environments
Designing a Peer Feedback Mobile Application as a Professional Development Tool
The Influence of Trust on User Interactions in e-Transaction Platforms: The Context of a Developing Country
Integration of Estonian Higher Education Information Technology Students and Its Effect on Graduation-Related Self-efficacy
discuss: Embedding Dialog-Based Discussions into Websites
Design and Development of Intelligent Learning Companion for Primary School Students Based on the Tour of Well-Known Scenic Spots in Beijing
The Evaluation on the Usability of Digital Storytelling Teaching System in Teaching
Nellodee 2.0: A Quantified Self Reading App for Tracking Reading Goals
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