Mastering UI Development With Unity An In Depth Guide to Developing Engaging User Interfaces with Unity 5 Unity 2017 and Unity 2018 1st Edition by Ashley Godbold – Ebook PDF Instant Download/Delivery: 1787125521, 9781787125520 
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Product details:
ISBN 10: 1787125521
ISBN 13: 9781787125520
Author: Ashley Godbold
Mastering UI Development With Unity An In Depth Guide to Developing Engaging User Interfaces with Unity 5 Unity 2017 and Unity 2018 1st Table of contents:
- Mastering UI Development with Unity
 - Packt Upsell
 - Why subscribe?
 - PacktPub.com
 - Contributors
 - About the author
 - About the reviewer
 - Packt is searching for authors like you
 - Preface
 - Who this book is for
 - What this book covers
 - To get the most out of this book
 - Download the example code files
 - Download the color images
 - Conventions used
 - Get in touch
 - Reviews
 - Designing User Interfaces
 - UI and GUI
 - Four game interface types
 - Layout
 - Color schemes
 - Interface metaphors
 - Resolution and aspect ratio
 - Changing the aspect ratio and resolution of the game view
 - Building for a single resolution
 - Resetting the resolution
 - Method 1 – PlayerPrefs.DeleteAll()
 - Method 2 – Deleting PlayerPref files
 - Building for a single aspect ratio
 - Setting the orientation
 - Summary
 - Canvases, Panels, and Basic Layouts
 - UI Canvas
 - Rect Transform component
 - Canvas component
 - Screen Space-Overlay
 - Screen Space-Camera
 - World Space
 - Canvas Scalar component
 - Constant Pixel Size
 - Scale with Screen Size
 - Constant Physical Size
 - World
 - Graphic Raycaster component
 - Canvas Renderer component
 - UI Panel
 - Rect Transform
 - Rect Tool
 - Positioning modes
 - Rect Transform component
 - Rect Transform edit modes
 - Anchor and Pivot Point
 - Canvas Group component
 - Introducing UI Text and Image
 - Examples
 - Laying out a basic HUD
 - Placing a background image (2D game)
 - Setting up a basic pop-up menu
 - Summary
 - Automatic Layouts
 - Types of Automatic Layout Groups
 - Horizontal Layout Group
 - Padding
 - Spacing
 - Child Alignment
 - Control Child Size
 - Child Force Expand
 - Vertical Layout Group
 - Grid Layout Group
 - Cell Size
 - Start Corner and Start Axis
 - Constraint
 - Layout Element
 - Ignore Layout
 - The Width and Height properties
 - Min Width and Height
 - Preferred Width and Height
 - Flexible Width and Height
 - Fitters
 - Content Size Fitter
 - Aspect Ratio Fitter
 - Examples
 - Laying Out an HUD Selection Menu
 - Laying Out a Grid Inventory
 - Summary
 - The Event System and Programming for UI
 - Accessing UI elements in code
 - UnityEngine.UI namespace
 - UI variable types
 - The Event System
 - Event System Manager
 - First Selected
 - Send Navigation Events
 - Drag Threshold
 - Input Manager
 - Input functions for buttons and key presses
 - GetButton
 - GetAxis
 - GetKey
 - GetMouseButton()
 - Input Modules
 - Standalone Input Module
 - Hololens Input Module
 - Base Input Module/Pointer Input Module
 - Event Trigger
 - Event Types
 - Pointer events
 - Drag and Drop events
 - Selection events
 - Other events
 - Adding an action to the event
 - Event inputs
 - Raycasters
 - Graphic Raycaster
 - Other Raycasters
 - Examples
 - Showing and hiding pop-up menus with keypress
 - Using KeyCode with the Inventory Panel
 - Using Input Manager with the pause panel
 - Pausing the game
 - Dragging and dropping inventory items
 - Summary
 - Buttons
 - UI Button
 - Button component
 - Transitions
 - None
 - Color Tint
 - Sprite Swap
 - Animation
 - Navigation
 - Examples
 - Navigating through Buttons and using First Selected
 - Laying out the Buttons
 - Setting the explicit navigation and First Selected
 - Loading scenes with Button presses
 - Button Animation Transitions
 - Mute buttons with image swap
 - Summary
 - Text, Images, and TextMesh Pro-Text
 - UI Text
 - Text component
 - The Text and Character properties
 - Paragraph properties
 - The Color and Material properties
 - Raycast Target properties
 - Markup format
 - Font style
 - Font color
 - Font size
 - Importing new fonts
 - Font Size
 - Rendering Mode
 - Character
 - Ascent Calculation Mode
 - Dynamic font settings
 - Importing font styles
 - Custom fonts
 - UI Image
 - Image component
 - Image Type
 - Simple
 - Sliced
 - Tiled
 - Filled
 - UI effect components
 - Shadow
 - Outline
 - Position as UV1
 - TextMesh Pro-Text
 - Text Input Box
 - Font Settings
 - Extra Settings
 
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Tags: Mastering, Development, Depth Guide, Developing Engaging, Interfaces, Ashley Godbold
                                    
	

