Math Adventures with Python An Illustrated Guide to Exploring Math with Code 1st Edition by Peter Farrell – Ebook PDF Instant Download/Delivery: 9781593278670, 1593278675
Full download Math Adventures with Python An Illustrated Guide to Exploring Math with Code 1st Edition after payment
Product details:
ISBN 10: 1593278675
ISBN 13: 9781593278670
Author: Peter Farrell
Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus!
Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you’ll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata.
Once you’ve learned the programming basics like loops and variables, you’ll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You’ll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically.
You’ll also learn how to:
– Draw and transform 2D and 3D graphics with matrices
– Make colorful designs like the Mandelbrot and Julia sets with complex numbers
– Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle
– Generate virtual sheep that graze on grass and multiply autonomously
– Crack secret codes using genetic algorithms
As you work through the book’s numerous examples and increasingly challenging exercises, you’ll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!
Table of contents:
Part 1: Hitchin’ Up Your Python Wagon
Chapter 1: Drawing Polygons with the Turtle Module
Chapter 2: Making Tedious Arithmelic Fun with Lists and Loops.
Chapter 3: Guessing and Checking with Conditionals
Part 2: Riding into Math Territory
Chapter 4: Transforming and Storing Numbers with Algebra.
Chapter 5: Transforming Shapes with Geometry
Chapter 6: Creating Oscillations with Trigonometry
Chapter 7: Complex Numbers.
Chapter 8: Using Matrices for Computer Graphics and Systems of Equations
Part 3: Blazing Your Own Trail
Chapter 9: Building Objects with Classes
Chapter 10: Creating Fractals Using Recursion
Chapter 11: Cellular Automata
Chapter 12. Solving Problems Using Genetic Algorithms
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Tags: Peter Farrell, Math, Adventures, Python, Illustrated, Guide, Exploring, Code