Mathematics for Computer Graphics 5th Edition by John Vince- Ebook PDF Instant Download/Delivery: 9781447173366, 1447173368
Full download Mathematics for Computer Graphics 5th Edition after payment
Product details:
ISBN 10:1447173368
ISBN 13: 9781447173366
Author: John Vince
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.
The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
· Number sets
· Algebra
· Trigonometry
· Coordinate systems
· Determinants
· Vectors
· Quaternions
· Matrix algebra
· Geometric transforms
· Interpolation
· Curves and surfaces
· Analytic geometry
· Barycentric coordinates
· Geometric algebra
· Differential calculus
· Integral calculus
This fifth edition contains over 120 worked examples and over 320 colourillustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Table of contents:
1 Introduction
2 Numbers
3 Algebra
4 Trigonometry
5 Coordinate Systems
6 Determinants
7 Vectors
8 Matrix Algebra
9 Geometric Transforms
10 Interpolation
11 Curves and Patches
12 Analytic Geometry
13 Barycentric Coordinates
14 Geometric Algebra
15 Derivatives
16 Integration
17 Worked Examples
18 Conclusion
Appendix A Limit of sinee
Appendix B Integrating cosne
People also search for:
vince mathematics for computer graphics
mathematics for computer graphics point representation
mathematics for computer graphics applications
mathematics for computer graphics book
mathematics for computer graphics and game programming pdf
Tags: John Vince, Mathematics, Computer Graphics