Max/MSP/Jitter for Music: A Practical Guide to Developing Interactive Music Systems for Education and More 2nd Edition by V. J. Manzo – Ebook PDF Instant Download/Delivery: 0190243740, 978-0190243746
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Product details:
ISBN 10: 0190243740
ISBN 13: 978-0190243746
Author: V. J. Manzo
In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual’s knowledge of the language grows, the projects become more sophisticated.
This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters.
The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.
Table of contents:
Foreword by David Elliott
Preface
Acknowledgments
About the Companion Website
1. Introduction to Programming
2. Generating Music
3. Math and Music
4. Scales and Chords
5. Interactive Ear Training
6. Data Structures
7. Control Interfaces
8. Control Interfaces Continued
9. Tools for Music Theory Concepts
10. Working with Time
11. Building Stand-alone Applications
12. Introduction to Max for Live
13. Working with Audio
14. Audio Playback and Pitch Tracking
15. Audio Buffers
16. Audio Effects and Processing
17. Working with Live Video
18. Working with Video Files
19. Research Instruments
20. Informal Music Learning Instruments
21. Interactive Composition
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Tags: V J Manzo, Max MSP Jitter, for music a practical, guide to developing, interactive music systems