Physically Based Rendering From Theory to Implementation 3rd Edition by Matt Pharr, Wenzel Jakob, Greg Humphreys – Ebook PDF Instant Download/Delivery: 9780128006450, 0128006455
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Product details:
ISBN 10: 0128006455
ISBN 13: 9780128006450
Author: Matt Pharr, Wenzel Jakob, Greg Humphreys
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as ‘literate programming’, the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
- Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
- Provides the source code for a complete rendering system allowing readers to get up and running fast
- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
- Serves as an essential resource on physically-based rendering
Table of contents:
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Introduction
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Geometry and Transformations
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Shapes
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Primitives and Intersection Acceleration
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Color and Radiometry
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Camera Models
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Sampling and Reconstruction
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Reflection Models
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Materials
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Texture
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Volume Scattering
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Light Sources
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Monte Carlo Integration
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Light Transport I: Surface Reflection
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Light Transport II: Volume Rendering
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Light Transport III: Bidirectional Methods
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Retrospective and the Future
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Tags: Matt Pharr, Wenzel Jakob, Greg Humphreys, Physically Based Rendering, Theory, Implementation