Serious Games Development and Applications 5th International Conference SGDA 2014 Berlin Germany October 9 10 2014 Proceedings 1st Edition by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge – Ebook PDF Instant Download/Delivery: 3319116223, 9783319116228
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Product details:
ISBN 10: 3319116223
ISBN 13: 9783319116228
Author: Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.
Table of contents:
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment
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Introduction
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New Technologies in Specific Phobias of Small Animals
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Therapeutic Games
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Methodology
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Results
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Discussion and Conclusions
Effect of Ecological Gestures on the Immersion of the Player in a Serious Game
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Introduction
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Related Work
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Serious Game with Ecological Gestures
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Experimentation
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Conclusion
Using Serious Games for Cognitive Disabilities
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Introduction
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State of the Art
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Design Principles
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Conclusion
Atmosphaeres – 360° Video Environments for Stress and Pain Management
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Introduction
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Background
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Prototype Building and Challenges
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Research Questions
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Conclusions
Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face
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Introduction
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The Design and Development of Sense
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Discussion
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Conclusion
Sepsis Fast Track: A Serious Game for Medical Decision Making
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Introduction
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Pedagogical and Game Constructs
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Sepsis Fast Track Serious Game
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Case Study: Materials and Methods
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Results
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Discussion
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Conclusions
iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children
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Introduction
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Children as Game Designer
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Game Design Authoring Tool for Children
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Methodology
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Result and Discussion
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Conclusion
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD)
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Introduction
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Sensory Processing Disorder
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Autism Games Reviewed
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Conclusion and Future Work
Jumru 5s – A Game Engine for Serious Games
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Introduction
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Related Work
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Jumru 5s – A Game Engine for Serious Games
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Case Study: EmoJump
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Experimental Evaluation
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Conclusions
Serious Music Game Design and Testing
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Introduction
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Related Study
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Methodology
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Game Interface Design
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Testing Design
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Conclusion
Immersive Composition for Sensory Rehabilitation
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Introduction
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Established Modes of Sensory Therapy
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Sound Production Techniques to Physiologically Optimize Exposure
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Conclusions
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050
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Policy Making in the Wake of Complexity
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The Socio-technical Complexity of Marine Spatial Planning
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Gaming the Complexity of Marine Spatial Planning
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Conclusion
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach
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Overview (Motivation)
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Game Design (Theory)
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Game Implementation (Application)
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Proposed Game Evaluation
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Conclusion
Measuring the Commercial Outcomes of Serious Games in Companies – A Review
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Introduction
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Serious Games’ Evaluation Framework
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Evidence of the Effectiveness of SGs in Companies
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Examples of Commercial Outcomes of Serious Games
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Conclusion
Designing and Testing a Racing Car Serious Game Module
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Introduction
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Related Work
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Method
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Results
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Conclusion and Future Work
The Construction of Serious Games Supporting Creativity in Student Labs
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Introduction
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Why to Use Serious Games to Support Creativity?
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Design of the Student Lab
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Results during the Student Lab
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Discussion
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Conclusions
The Choice of Serious Games and Gamification
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Introduction
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MyNeighbourhood Project
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Gamification in MyNeighbourhood
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Serious Game in MyNeighbourhood
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Serious Games or Gamification
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Conclusions
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Tags: Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Development