Sketching for Animation Developing Ideas Characters and Layouts in Your Sketchbook 1st Edition by Peter Parr – Ebook PDF Instant Download/Delivery: 9781350033917, 135003391X
Full dowload Sketching for Animation Developing Ideas Characters and Layouts in Your Sketchbook 1st Edition after payment

Product details:
• ISBN 10:135003391X
• ISBN 13:9781350033917
• Author:Peter Parr
Sketching for Animation
Developing Ideas, Characters and Layouts in Your Sketchbook
Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today’s leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook – the world’s cheapest, most portable pre-visualisation tool – into your own personal animation armory.
Sketching for Animation Developing Ideas Characters and Layouts in Your Sketchbook 1st Table of contents:
Part One Drawing and sketching Techniques
Chapter 1 Using Simple Shapes
From scribbles to signs: the confidence of a child
The big three: the square, circle and triangle
Overlapping shapes
Foreshortening
Draw to tell stories
The plot thickens – have fun!
Case study: The Wooden Leg by Darren Doherty and Nick Smith
Chapter 2 Put it in Perspective
Through the page: journey to the vanishing point!
Objects in space: posts and tracks
Conquering deep space: from two to three dimensions
One point perspective: scale and drama
Two point (angular) perspective: ah, yes, that’s better!
Three point (oblique) perspective: power and might!
Inclined plane perspective and hidden vanishing points: putting on a roof
Continue to trust your eyes: reality, imagination and fantasy
Chapter 3 Drawing Figures and Animals
Speed sketching versus sustained drawing
Sketching and drawing is performance
From simple shapes
Overlapping shapes
Line quality
Sketching and drawing from life
Sketching from television, dance, sport or musicians
Case study: The Great Race by Geoff King and Beth Witchalls
Chapter 4 Drawing the ‘Scapes: Land, Town and Sea
Landscapes
Townscapes
Seascapes
Case study: Sea Fever by Tom Massey, Daisy Gibbs and Laura Roberts
The ‘other stuff in between’ – the pleasure of research
Chapter 5 Capturing Movement
Nature provides
The line of action
Everyday observations
Case study: sketchbooks of Joanne Quinn
Fantasy and body language
Case study: Train of Thought by Leo Bridle and Ben Thomas
Inspiration from classical mythology
Part Two Design and Development
Chapter 6 Developing Ideas
Doodles: just chillin’ with my sketchbook
Looking back: did you say something?
Animated short films inspired by poetry, music, dance and everyday objects
Animating socially sensitive issues
Creating non-narrative animation
Games development: there’s a player in everyone!
Chapter 7 Character Development
Nature informing fantasy
Audition: quiet, please!
What’s in a line?
Characters begin with a story
Character gallery
Animator and artist gallery
Chapter 8 Layout and Background Design
A world within a frame
Graticules and field guides
Camera moves
Layouts begin with a story
Sketchbook archive and rough design
Research the environment
Concept designs, tonal sketches, lighting and atmosphere
The workbook – a visual archive
Line art and blue sketch
Background art
Glossary
Bibliography
Picture Credits
Acknowledgements
eCopyright
People also search for Sketching for Animation Developing Ideas Characters and Layouts in Your Sketchbook 1st:
sketching for animation developing ideas
sketching for animation developing ideas characters and layouts
is drawing important for animation
does animation require drawing skills
what do animators use to draw