Smart Objects and Technologies for Social Good 1st Edition by Barbara Guidi,Laura Ricci,Carlos Calafate,Ombretta Gaggi,Johann Marquez – Ebook PDF Instant Download/Delivery:9783319761107,3319761102
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Product details:
ISBN 10:3319761102
ISBN 13:9783319761107
Author: Barbara Guidi,Laura Ricci,Carlos Calafate,Ombretta Gaggi,Johann Marquez
This book constitutes the refereed proceedings of the Third EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2017, held in Pisa, Italy, November 29-30, 2017.
The 38 revised full papers presented were carefully reviewed and selected from 70 submissions. The papers reflect the design, implementation, deployment, operation and evaluation of smart objects and technologies for social good. A social good can be understood as a service that benefits a large number of people in a most possible way. Some classic examples are healthcare, safety, environment, democracy, and human rights, or even art, entertainment, and communication.
Smart Objects and Technologies for Social Good 1st Table of contents:
Designing a Smart Ring and a Smartphone Application to Help Monitor, Manage and Live Better with the Effects of Raynaud’s Phenomenon
Following the Cuckoo Sound: A Responsive Floor to Train Blind Children to Avoid Veering
Statistical Features for Objects Localization with Passive RFID in Smart Homes
Living with Smartwatches and Pedometers: The Intergenerational Gap in Internal and External Contexts
mHealth Platform for the Delivery of Rehabilitation and Physical Exercise at Home for Parkinson’s Disease Patients
Context-Aware Recommendations for Sustainable Wardrobes
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment
How Blind People Can Manage a Remote Control System: A Case Study
ALMA: An Indoor Localization and Navigation System for the Elderly
Exergames in Individuals with Down Syndrome: A Performance Comparison Between Children and Adolescents
Digital Invasions Within Cultural Heritage: Social Media and Crowdsourcing
Smart Mobility and Sensing: Case Studies Based on a Bike Information Gathering Architecture
3D Interaction with Mouse-Keyboard, Gamepad and Leap Motion: A Comparative Study
Discovering the City: Crowdsourcing and Personalized Urban Paths Across Cultural Heritage
Privacy Preserving Multidimensional Profiling
Fall Detection with Kinect in Top View: Preliminary Features Analysis and Characterization
How to Spread Kindness: Effects of Rewarding Elements Within a Persuasive Application to Foster Prosocial Behavior
Theorizing Gamified Virtual Reality Approach to Overcome Fear of Height
The Fractal Dimension of Music: Geography, Popularity and Sentiment Analysis
Usable and Accessible Tourism Websites for Children: A Case Study of a Naturalistic Oasis
Parkinson’s Disease Detection from Speech Using Convolutional Neural Networks
How to Increase Boys’ Engagement in Reading Mandatory Poems in the Gymnasium: Homer’s “The Odyssey” as Transmedia Storytelling with the Cyclopeia Narrative as a Computer Game
Analysis of Users Behaviour from a Movie Preferences Perspective
Let’s Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments
GHio-Ca: An Android Application for Automatic Image Classification
The Analysis of Influential Users Evolution in Microblogging Social Networks
Dynamics of Emotions and Relations in a Facebook Group of Patients with Hidradenitis Suppurativa
OOPP: Tame the Design of Simple Object-Oriented Applications with Graphical Blocks
Blexer-med: A Medical Web Platform for Administrating Full Play Therapeutic Exergames
Blexer – Full Play Therapeutic Blender Exergames for People with Physical Impairments
Smart City and Images: The Use of Image Hashtags to Get Insights on Citizens
The Use of Hashtags in TV-Shows: Analysis and Guidelines
A Comparison of a Smartphone App and a Wrist-Worn Fitness Tracker for Self-monitoring of Physical Activity by Older and Younger Users
On the Equivalence Between Community Discovery and Clustering
Recognizing Residents and Tourists with Retail Data Using Shopping Profiles
Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage
Supporting Young High-Functioning ASD Individuals in Learning the Concept of Money
PdUC-D: A Discretized UAV Guidance System for Air Pollution Monitoring Tasks
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Barbara Guidi,Laura Ricci,Carlos Calafate,Ombretta Gaggi,Johann Marquez,Technologies,Objects,Social