The Power of Play in Higher Education: Creativity in Tertiary Learning 1st edition by Alison James – Ebook PDF Instant Download/DeliveryISBN: 3319957807, 9783319957807
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Product details:
ISBN-10 : 3319957807
ISBN-13 : 9783319957807
Author: Alison James
This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at university. While play is often misunderstood as something ‘trivial’ and associated with early years education, the editors and contributors argue that play contributes to social and human development and relations at a fundamental level. This volume invalidates the commonly held assumption that play is only for children, drawing together numerous case studies from higher education that demonstrate how researchers, students and managers can benefit from play as a means of liberating thought, overturning obstacles and discovering fresh approaches to persistent challenges. This diverse and wide-ranging edited collection unites play theory and practice to address the gulf in research on this fascinating topic. It will be of interest and value to educators, students and scholars of play and creativity, as well as practitioners and academic leaders looking to incorporate play into the curriculum.
The Power of Play in Higher Education: Creativity in Tertiary Learning 1st Table of contents:
1. Making a Case for the Playful University
Part I. Trainers and Developers
2. Exploration: Becoming Playful—The Power of a Ludic Module
3. Exploration: ESCAPE! Puzzling Out Learning Theories Through Play
4. Exploration: ‘I Learned to Play Again’ The Integration of Active Play as a Learning Experience for Sports Coaching Undergraduates
5. Sketch: The Training Game
6. Exploration: Play in Practice—Innovation Through Play in the Postgraduate Curriculum
7. Exploration: Experiences of Running a ‘Play and Creativity’ Module in a School of Art & Design
Part II. Wanderers and Wonderers
8. The Dark Would: Higher Education, Play and Playfulness [i]9. Exploration: Playing with Place—Responding to Invitations
10. Exploration: Cabinets of Curiosities—Playing with Artefacts in Professional Teacher Education
11. Sketch: Playful Pedagogies—Collaborations Between Undergraduates and School Pupils in the Outdoor Learning Centre and the Pop-Up “Playscape”
12. Sketch: Teaching and Learning Inside the Culture Shoe Box
Part III. Experimenters and Engagers
13. Exploration: Dopamine and the Hard Work of Learning Science
14. Exploration: Play in Engineering Education
15. Experiencing the Necessity of Project Management Through the Egg-Dropping-Challenge
16. Exploration: Public Engagement Activities for Chemistry Students
17. Sketch: Playful Maths
18. Sketch: Connecting People and Places Using Worms and Waste
19. Sketch: Maths, Meccano® and Motivation
20. Exploration: Playful Urban Learning Space—An Indisciplinary Collaboration
21. Sketch: Novelty Shakes Things Up in the History Classroom
Part IV. Wordsmiths and Communicators
22. Exploration: Don’t Write on Walls! Playing with Cityscapes in a Foreign Language Course
23. Sketch: Poetry as Play—Using Riskless Poetry Writing to Support Instruction
24. Sketch: On Word Play in Support of Academic Development
25. Sketch: The Communications Factory
26. Sketch: Playful Writing with Writing PAD
Part V. Builders and Simulators
27. Exploration: Wigs, Brown Sauce and Theatrical Dames—Clinical Simulation as Play
28. Sketch: Using Play to Bridge the Communication Divide
29. Exploration: Building the Abstract—Metaphorical Play-Doh® Modelling in Health Sciences
30. Sketch: Our Learning Journey with LEGO®
31. Sketch: Using LEGO® to Explore ‘Professional Love’ as an Element of Youth Work Practice—Opportunities and Obstacles
32. Sketch: Creating LEGO® Representations of Theory
Part VI. Gamers and Puzzlers
33. Exploration: A Dancer and a Writer Walk into a Classroom
34. Exploration: From the Players Point of View
35. Exploration: Wardopoly—Game-Based Experiential Learning in Nurse Leadership Education
36. Exploration: Using Play to Design Play—Gamification and Student Involvement in the Production of Games-Based Learning Resources for Research Methods Teaching
37. Tabletop Gaming in Wildlife Conservation—‘Park Life’
38. Sketch: ‘Frogger It, I’d Rather Be Playing Computer Games Than Referencing My Assignment’—A Harvard Referencing Game
39. Sketch: Using Play to Facilitate Faculty–Student Partnership—How Can You Co-design a Module?
40. Sketch: Imagination Needs Moodling
41. Exploration: It’s a Serious Business Learning How to Reference—Playfully
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Tags: The Power, Higher Education, Creativity, Tertiary Learning, Alison James