Transforming Learning with Meaningful Technologies 14th European Conference on Technology Enhanced Learning EC TEL 2019 Delft The Netherlands September 16 19 2019 Proceedings 1st Edition by Maren Scheffel, Julien Broisin, Viktoria Pammer Schindler, Andri Ioannou, Jan Schneider – Ebook PDF Instant Download/Delivery: 3030297357, 9783030297350
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Product details:
ISBN 10: 3030297357
ISBN 13: 9783030297350
Author: Maren Scheffel, Julien Broisin, Viktoria Pammer-Schindler, Andri Ioannou, Jan Schneider
This book constitutes the proceedings of the 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, held in Delft, The Netherlands, in September 2019. The 41 research papers and 50 demo and poster papers presented in this volume were carefully reviewed and selected from 149 submissions. The contributions reflect the debate around the role of and challenges for cutting-edge 21st century meaningful technologies and advances such as artificial intelligence and robots, augmented reality and ubiquitous computing technologies and at the same time connecting them to different pedagogical approaches, types of learning settings, and application domains that can benefit from such technologies.
Table of contents:
- Facilitating Students’ Digital Competence: Did They Do It?
- Enjoyed or Bored? A Study into Achievement Emotions and the Association with Barriers to Learning in MOOCs
- Identifying Factors for Master Thesis Completion and Non-completion Through Learning Analytics and Machine Learning
- Analyzing Learners’ Behavior Beyond the MOOC: An Exploratory Study
- Building a Learner Model for a Smartphone-Based Clinical Training Intervention in a Low-Income Context: A Pilot Study
- Unsupervised Automatic Detection of Learners’ Programming Behavior
- “Mirror, mirror on my search…”: Data-Driven Reflection and Experimentation with Search Behaviour
- Evaluating Teachers’ Perceptions of Learning Design Recommender Systems
- The Diagnosing Behaviour of Intelligent Tutoring Systems
- Learners Self-directing Learning in FutureLearn MOOCs: A Learner-Centered Study
- Challenging the Alignment of Learning Design Tools with HE Lecturers’ Learning Design Practice
- WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment
- Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study
- Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments
- Systematic Literature Review of Automated Writing Evaluation as a Formative Learning Tool
- Elo, I Love You Won’t You Tell Me Your K
- Identifying Learning Activity Sequences that Are Associated with High Intention-Fulfillment in MOOCs
- Teaching Assistants in MOOCs Forums: Omnipresent Interlocutors or Knowledge Facilitators
- Design and Operationalization of Connectivist Activities: An Approach Through Business Process Management
- Mature ELLs’ Perceptions Towards Automated and Peer Writing Feedback
- Patterns and Loops: Early Computational Thinking
- Adaptive Gamification in Education: A Literature Review of Current Trends and Developments
- A Supervised Learning Model for the Automatic Assessment of Language Levels Based on Learner Errors
- Automatic Generation of Coherent Learning Pathways for Open Educational Resources
- Automatic Text Difficulty Estimation Using Embeddings and Neural Networks
- Automatic Detection of Peer Interactions in Multi-player Learning Games
- Characterizing Comment Types and Levels of Engagement in Video-Based Learning as a Basis for Adaptive Nudging
- How Students Fail to Self-regulate Their Online Learning Experience
- On the Use of Gaze as a Measure for Performance in a Visual Exploration Task
- Identifying Critical Features for Formative Essay Feedback with Artificial Neural Networks and Backward Elimination
- A Real-Life School Study of Confirmation Bias and Polarisation in Information Behaviour
- Fostering Learners’ Performance with On-demand Metacognitive Feedback
- Training Customer Complaint Management in a Virtual Role-Playing Game: A User Study
- Modelling Learners’ Behaviour: A Novel Approach Using GARCH with Multimodal Data
- A Learning Analytics Study of the Effect of Group Size on Social Dynamics and Performance in Online Collaborative Learning
- Design and Deployment of a Better Course Search Tool: Inferring Latent Keywords from Enrollment Networks
- EmAP-ML: A Protocol of Emotions and Behaviors Annotation for Machine Learning Labels
- Policy Matters: Expert Recommendations for Learning Analytics Policy
- Detection of Learning Strategies: A Comparison of Process, Sequence and Network Analytic Approaches
- Concept-Level Design Analytics for Blended Courses
- Discovering Time Management Strategies in Learning Processes Using Process Mining Techniques
- Poster and Demo Papers
- Computational Thinking in Problem Based Learning – Exploring the Reciprocal Potential
- Don’t Wait Until it Is Too Late: The Effect of Timing of Automated Feedback on Revision in ESL Writing
- Talk2Learn: A Framework for Chatbot Learning
- Analysing Student VLE Behaviour Intensity and Performance
- Adaptive Orchestration of Scripted Collaborative Learning in MOOCs
- Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning
- What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?
- Motion Capture as an Instrument in Multimodal Collaborative Learning Analytics
- Constructing an Open Learning Analytics Architecture for an Open University
- Gamifire – A Cloud-Based Infrastructure for Deep Gamification of MOOC
- Increasing STEM Engagement Through the Mediation of Textile Materials Combined with Physical Computing
- StudyGotchi: Tamagotchi-Like Game-Mechanics to Motivate Students During a Programming Course
- To Gamify or Not to Gamify: Towards Developing Design Guidelines for Mobile Language Learning Applications to Support User Experience
- The Influence of Self-regulation, Self-efficacy and Motivation as Predictors of Barriers to Satisfaction in MOOCs
- “Error 404- Struggling Learners Not Found” Exploring the Behavior of MOOC Learners
- Orchestration of Robotic Activities in Classrooms: Challenges and Opportunities
- A Methodological Approach for Cross-Cultural Comparisons of Multimodal Emotional Expressions in Online Collaborative Learning Environments
- Auditing the Accessibility of MOOCs: A Four-Component Approach
- Metacognitive Processes and Self-regulation in the Use of Automated Writing Evaluation Programs
- Automated Scoring of Self-explanations Using Recurrent Neural Networks
- Exploring the Triangulation of Dimensionality Reduction When Interpreting Multimodal Learning Data from Authentic Settings
- Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics
- The Quality Reference Framework for MOOC Design
- Perception of Industry 4.0 Competency Challenges and Workplace TEL in the Estonian Manufacturing Industry
- APACHES: Human-Centered and Project-Based Methods in Higher Education
- Media Literacy Training Against Fake News in Online Media
- Usage Simulation and Testing with xAPI for Adaptive E-Learning
- Modeling and Evaluating of Human 3d+t Activities in Virtual Environment
- The Means to a Blend: A Practical Model for the Redesign of Face-to-Face Education to Blended Learning
- Agile Development of Learning Analytics Tools in a Rigid Environment like a University: Benefits, Challenges and Strategies
- Synergy: A Web-Based Tool to Facilitate Dialogic Peer Feedback
- ADA: A System for Automating the Learning Data Analytics Processing Life Cycle
- Learning with the Dancing Coach
- ClassMood App: A Classroom Orchestration Tool for Identifying and Influencing Student Moods
- BloomGraph: Graph-Based Exploration of Bouquet Designs for Florist Apprentices
- Group Coach for Co-located Collaboration
- Visual Learning Analytics of Multidimensional Student Behavior in Self-regulated Learning
- ATest – An Online Tool to Solve Arithmetic Constructions
- YourMOOC4all: A Recommender System for MOOCs Based on Collaborative Filtering Implementing UDL
- ReadME – Your Personal Writing Assistant
- Towards an Editor for VR-Oriented Educational Scenarios
- Soéle: A Tool for Teachers to Evaluate Social Awareness in Their Learning Designs
- TrAC: Visualizing Students Academic Trajectories
- Demonstration of an Innovative Reading Comprehension Diagnostic Tool
- A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study
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Tags: Maren Scheffel, Julien Broisin, Viktoria Pammer Schindler, Transforming