Universal Access in Human Computer Interaction Applications and Practice1st edition by Margherita Antona, Constantine Stephanidis – Ebook PDF Instant Download/Delivery: 3030491080, 978-3030491086
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Product details:
ISBN 10: 3030491080
ISBN 13: 978-3030491086
Author: Margherita Antona, Constantine Stephanidis
Universal Access in Human Computer Interaction Applications and Practice1st Table of contents:
Technologies for Autism Spectrum Disorders
- Using Augmented Reality Technology with Serial Learning Framework to Develop a Serial Social Story Situation Board Game System for Children with Autism to Improve Social Situation Understanding and Social Reciprocity Skills
- Using Augmented Reality and Concept Mapping to Improve Ability to Master Social Relationships and Social Reciprocity for Children with Autism Spectrum Disorder
- Applying the Game Mode and Teaching Strategies of Computational Thinking to the Improvement of Social Skills Training for Children with Autism Spectrum Disorders
- Creation Process for a Technology Design Model Promoting Active Participation of End Users with Neurodevelopmental Disorders: Achievements and Pitfalls
- The STORM Project: Using Video Games to Promote Completion of Morning Routine for Children with Attention Deficit Hyperactivity Disorder and Autism Spectrum Disorder
Technologies for Deaf Users
- A Case Study About Usability, User Experience and Accessibility Problems of Deaf Users with Assistive Technologies
- ArSign: Toward a Mobile-Based Arabic Sign Language Translator Using LMC
- Digital Accessibility in the Education of the Deaf in Greece
- Participatory Design Workshops for Adapting a Form for Deaf Respondents
- A Methodology for Assessing Translation Quality Generated by Sign Language Machine Translators: A Case Study with VLibras
- Interest and Requirements for Sound-Awareness Technologies Among Deaf and Hard-of-Hearing Users of Assistive Listening Devices
Universal Access to Learning and Education
- Providing a Tangible and Visual Feedback of Affective States Self-expressions
- Accessible Computer Science for K-12 Students with Hearing Impairments
- Competencies for Educators in Delivering Digital Accessibility in Higher Education
- MyA+ Math: Teaching Math to Students with Vision Impairment
- Video Games to Foster Empathy: A Critical Analysis of the Potential of Detroit: Become Human and The Walking Dead
- METUIGA: Methodology for the Design of Systems Based on Tangible User Interfaces and Gamification Techniques
- Makerspaces for Inclusive Education
- Situated Ability: A Case from Higher Education on Digital Learning Environments
- Digital Skills for People with Disabilities in a Learning and Demonstration Experience Laboratory
- Digitally-Supported Inclusive Vocational Education
- Design of a Tangible Programming Tool for Students with Visual Impairments and Low Vision
- Accessible Learning Management Systems in Higher Education
Social Media, Digital Services, and eInclusion
- Open Government Data Through the Lens of Universal Design
- Cultural Inclusion and Access to Technology: Bottom-Up Perspectives on Copyright Law and Policy in Norway
- The Information Repertoire of People with Disabilities
- Stakeholder Journey Analysis for Innovation
- I Can’t Do It, They Say! – Perceived Stigmatization Experiences of People with Intellectual Disabilities When Using and Accessing the Internet
- Service Design for Accessible Tourism
- Home-based Telework as a Tool for Inclusion? A Literature Review of Telework, Disabilities, and Work-Life Balance
- Travel Service Design for the Visually Impaired: User Experience from Combining Real Human Assistants and AI Devices in an Appropriate Proportion
- The Influence of Social Networking Technology on Centennials’ Purchase Intent
- Effects of Cognitive Consistency in Microtask Design with Only Auditory Information
Intelligent Assistive Environments
- Assistive Technology for the Visually Impaired: Optimizing Frame Rate (Freshness) to Improve the Performance of Real-Time Objects Detection Application
- Affective Computing and Loneliness: How This Approach Could Improve a Support System
- A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface
- Research on the Visually Impaired Individuals Shopping with Artificial Intelligence Image Recognition Assistance
- Single Image-Based Food Volume Estimation Using Monocular Depth-Prediction Networks
- On the Allocation of Resources in Sensor Clouds Under the Se-aaS Paradigm
- Applications of Speaker Identification for Universal Access
- Smartphone Navigation Support for Blind and Visually Impaired People – A Comprehensive Analysis of Potentials and Opportunities
- Designing System Architecture for the Catering Management System of Chang Gung Health and Culture Village
- Efficient Small-Scale Network for Room Layout Estimation
- Low-Resolution Retinal Image Vessel Segmentation
Correction and Additional Notes
- Correction to: METUIGA “Methodology for the Design of Systems Based on Tangible User Interfaces”
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