Universal Access in Human Computer Interaction Theory Methods and Tools 13th edition by Margherita Antona, Constantine Stephanidi – Ebook PDF Instant Download/Delivery: 9783030235604, 3030235602
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Product details:
• ISBN 10: 3030235602
• ISBN 13: 9783030235604
• Author: Margherita Antona, Constantine Stephanidi
Universal Access in Human-Computer Interaction. Theory, Methods and Tools
13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I
This two-volume set constitutes the proceedings of the 13th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. UAHCI 2019 includes a total of 95 regular papers; they were organized in topical sections named: universal access theory, methods and tools; novel approaches to accessibility; universal access to learning and education; virtual and augmented reality in universal access; cognitive and learning disabilities; multimodal interaction; and assistive environments.
Universal Access in Human Computer Interaction Theory Methods and Tools 13th Table of contents:
Chapter 1
Beyond Usability: Methodologies and Bias – Surveying the Surveys
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Chapter 2
A.I. Ethics in the City
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Chapter 3
Empowering Instead of Hindering – Challenges in Participatory Development of Cognitively Accessible Software
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Chapter 4
Inquiring Evaluation Aspects of Universal Design and Natural Interaction in Socioenactive Scenarios
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Chapter 5
Expectations and Concerns Emerging from Experiences with Assistive Technology for ALS Patients
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Chapter 6
Teaching Empathy in Underserved Audiences Through Game Based Learning
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Chapter 7
From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity
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Chapter 8
Universal Access: The Challenges Ahead
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Chapter 9
Achieving Inclusion with Contextualized User-Sensitive Design
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Chapter 10
A Disability-Oriented Analysis Procedure for Leisure Rehabilitation Product Design
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Chapter 11
Getting Smarter About Data and Access in Smart Cities
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Chapter 12
Initiation to Reverse Engineering by Using Activities Based on Photogrammetry as New Teaching Method in University Technical Studies
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Chapter 13
Disrupting Higher Education: Engaging Design Students in UX Processes to Enhance Innovation in Higher Education
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Chapter 14
Guideline Definition for the Evaluation of Citizen Experience Using Urban Interfaces
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Chapter 15
Preliminary Findings from a Study of an Arabic Accessibility Tool Checker
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Chapter 16
Information Technology Based Usable Ballot Interface Design for Persons with Visual Impairment in Sri Lanka
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Chapter 17
User Test Logger: An Open Source Browser Plugin for Logging and Reporting Local User Studies
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Chapter 18
Research on Wearable Shopping Aid Device for Visually Impaired People
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Chapter 19
Design and Evaluation of a User-Interface for Authoring Sentences of American Sign Language Animation
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Chapter 20
Accessibility or Usability of the User Interfaces for Visually Impaired Users? A Comparative Study
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Chapter 21
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games
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Chapter 22
Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design
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Chapter 23
An Investigation on Sharing Economy Mobile Service Adoption: How Perceived Risk, Value, and Price Interact?
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Chapter 24
The Promotion of Empathy for the Experience of Users with Visual Impairment in the Game Design Education
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Chapter 25
Perceivability of Map Information for Disaster Situations for People with Low Vision
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Chapter 26
Multi-faceted Approach to Computer Simplification via Personalization and Layering
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Chapter 27
On Online Banking Authentication for All: A Comparison of BankID Login Efficiency Using Smartphones Versus Code Generators
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Chapter 28
Audiovisual Design for Generative Systems: A Customized Audiovisual Experiment
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Chapter 29
How to Design an Intervention to Raise Digital Competences: ALL DIGITAL Week – Dortmund 2018
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Chapter 30
3D Interaction for Computer Science Educational VR Game
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Chapter 31
A Flexible Assessment Platform for Middle School Supported on Students Goals
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Chapter 32
A Delphi Study on the Design of Digital Educational Games
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Chapter 33
Visualizing Student Interactions to Support Instructors in Virtual Learning Environments
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Chapter 34
A Place to Discover, Imagine, and Change: Smart Learning with Local Places
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Chapter 35
A Learning Management System Accessible for Visual, Hearing and Physical Impairments
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Chapter 36
Expressing the Personality of a Humanoid Robot as a Talking Partner in an Elementary School Classroom
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Chapter 37
Evaluation of User-Interface Designs for Educational Feedback Software for ASL Students
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Chapter 38
HCI Methods and Practices for Audiovisual Systems and Their Potential Contribution to Universal Design for Learning: A Systematic Literature Review
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Chapter 39
Analysis of Biofeedback Through Heartbeat Obtained by Exposure to Phobia Through Virtual Reality
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Chapter 40
Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens
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Chapter 41
Using Virtual Reality to Create an Inclusive Virtual Drumming Environment
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Chapter 42
Visual Issues on Augmented Reality Using Smart Glasses with 3D Stereoscopic Images
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Chapter 43
Automation of Box and Block Test in Virtual Reality and Augmented Reality
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Chapter 44
Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game
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Chapter 45
Editor of O & M Virtual Environments for the Training of People with Visual Impairment
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Chapter 46
AR Contents Superimposition on Walls and Persons
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Chapter 47
Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors
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Chapter 48
Changes in Eye Movements and Body Sway While Viewing Stereoscopic Movies Under Controlled Consciousness
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Chapter 49
Effects of Low/High-Definition Stereoscopic Video Clips on the Equilibrium Function
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