Virtual and Augmented Reality An Educational Handbook 1st Edition by Zeynep Tacgin – Ebook PDF Instant Download/Delivery: 1527548139 ,9781527548138
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Product details:
ISBN 10: 1527548139
ISBN 13: 9781527548138
Author: Zeynep Tacgin
Virtual and Augmented Reality An Educational Handbook 1st Edition Table of contents:
Introduction to Virtual and Augmented Reality
- Overview of VR and AR technologies.
- The evolution and history of VR and AR.
- Distinguishing VR, AR, and Mixed Reality (MR).
- Key concepts and terminology.
2. The Technology Behind VR and AR
- Understanding hardware: Headsets, sensors, and tracking devices.
- Software tools and platforms for VR/AR development.
- The role of 3D modeling and rendering in immersive experiences.
- Challenges in VR/AR hardware and software development.
3. Educational Applications of VR and AR
- How VR and AR are transforming education.
- Case studies in schools, universities, and vocational training.
- Applications in STEM (Science, Technology, Engineering, and Mathematics).
- Enhancing learning through immersive environments.
4. Designing Educational VR and AR Experiences
- Principles of designing engaging and effective educational content.
- The role of interaction, feedback, and gamification.
- Understanding the learner’s experience in virtual environments.
- Best practices for educators in integrating VR/AR into their curriculum.
5. Benefits and Challenges in Educational VR and AR
- Advantages of using immersive technologies in education.
- Challenges: cost, access, and technological limitations.
- The impact of VR/AR on learning outcomes.
- Ethical considerations in using VR and AR in education.
6. VR and AR in Specific Educational Fields
- Medical education and training with VR.
- VR and AR for history and cultural studies.
- Virtual laboratories and scientific exploration.
- VR in language learning and immersive simulations.
7. Designing for Diverse Learners
- Customizing VR/AR experiences for different learning styles.
- Accessibility issues in VR and AR.
- Supporting learners with disabilities using VR/AR technologies.
- Collaborative learning in virtual environments.
8. The Future of VR and AR in Education
- Emerging trends in VR/AR technology for education.
- The potential impact of AI and machine learning in VR/AR.
- The role of VR and AR in lifelong learning and professional development.
- Future predictions and innovative applications in education.
9. Case Studies: Successful Implementations of VR and AR
- Detailed examples of VR/AR projects in educational settings.
- Evaluating the effectiveness of VR/AR programs in real-world applications.
- Lessons learned from various educational institutions and companies.
10. Conclusion: The Road Ahead for VR and AR in Education
- Summary of key insights and takeaways.
- Challenges and opportunities for educators, students, and developers.
- Encouraging further research and experimentation in VR/AR.
11. References and Further Reading
- Comprehensive list of resources, academic papers, and websites for further exploration.
- Suggested tools and platforms for VR/AR development and learning.
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